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     Post subject:Hackers communications, groups, companies etc
    PostPosted:Wed Aug 15, 2007 1:45 pm 
     

    Joined:Mon Aug 13, 2007 6:51 am
    Posts:6
    Now would be some major improvements interesting?

    1) A possibility to communicate other hackers (NPCs). For example to say a hacker (by email or from dialogue menu) that he've been traced, allowing him to try to run. It might affect (with a bit of randomization) Neuromancer's rating (probably positively) and professional rating (negatively, especially if that were you who traced this hacker), depending on whom the information of this message becomes known (more known if he failed to escape, if he likes talking etc).

    2) Some kind of hackers communities & dispositions in game. Like different groups with their individual affinities, ratings and dispositions towards different actions. For example, a group of Eggheads who hate harming scientific projects.

    (Softomans who hate harming software projects... Maybe even a group of Paganists who hate technology. :)
    Possibly NewAgers trying to spread spirituality by meditative soft and multimedia; Purists battling for the extermination of sex'n'violence content etc... A group of fan-haters... :))

    Seriously, player could join groups or collect his own group. There appear a lot of options like (eventually changeable) role of each member in a group, relations of members to each others and to other groups, their activity priorities, criminal and other problems (up to social, family, financial problems etc), behavior: general activity, fidelity, congruency, psycho and phys status etc. etc.

    Hackers could help each other with their problems (or vice versa) etc, by mini-quests or self-ventured missions...

    3) As hackers may affect companies significantly, and therefore company's share prices, they may use their knowledge and power in Stock Market. Such as selling and buying shares and futures. (It would be good to make prices change daily.) So eventually a player could become company owner (member of directorate participating in votes, then control share owner etc), hire other hackers, collecting scientific and other info from other companies, developing software and science. Eventually - affecting the world culture and gaining the world dominance in any desired manner: financially through key companies, culturally by spreading religions or ideologies (Tolkienism for example), politically by buying or discrediting politics etc.


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