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 Post subject: Choice of in-game music
PostPosted: Sat Apr 02, 2005 2:43 pm 
 

Joined: Sat Apr 02, 2005 12:48 pm
Posts: 15
It would be good if we had a choice (if any) of what kind of in-game music we can listen to, the original stuff is kinda crappy ..... also i think theme in the mod would be good ....


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PostPosted: Sat Apr 02, 2005 5:59 pm 
Just so you know, you brought this upon yourself. Dancefight.
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Joined: Tue Mar 01, 2005 9:00 am
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Website: http://www.ferrousmoon.com/
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there are currently 2 playlists, and for Beta5, there will be 3.


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 Post subject: Re: Choice of in-game music
PostPosted: Fri Oct 08, 2010 10:53 pm 
 

Joined: Fri Oct 08, 2010 9:27 pm
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Quote:
It would be good if we had a choice (if any) of what kind of in-game music we can listen to, the original stuff is kinda crappy ..... also i think theme in the mod would be good ....
thats awsome idea i can program this for you i know how to program in every language and i can hack the game and program every langage like basic and i can create a program that says hello world in a dos box

the hack


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 Post subject: Re: Choice of in-game music
PostPosted: Fri Oct 08, 2010 11:26 pm 
Just so you know, you brought this upon yourself. Dancefight.
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Joined: Sat Apr 02, 2005 3:31 pm
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Location: The vicinity of an area adjacent to a location.
Quote:
Quote:
It would be good if we had a choice (if any) of what kind of in-game music we can listen to, the original stuff is kinda crappy ..... also i think theme in the mod would be good ....
thats awsome idea i can program this for you i know how to program in every language and i can hack the game and program every langage like basic and i can create a program that says hello world in a dos box

the hack
Jesus Christ, cpuhacker makes my BRAIN BLEED.

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 Post subject: Re: Choice of in-game music
PostPosted: Sat Oct 09, 2010 10:20 am 
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Joined: Mon Oct 13, 2008 8:40 am
Posts: 171
AOL: VaiusArkollos
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i can create a program that says hello world in a dos box
You mean the program that C++ guides (that I've seen) tend to use as a tutorial program?

Also, in order to program this you'd need access to the Onlink codebase, now wouldn't you?

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 Post subject: Re: Choice of in-game music
PostPosted: Sun Oct 10, 2010 11:35 pm 
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Obvious troll being obvious
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 Post subject: Re: Choice of in-game music
PostPosted: Tue Oct 19, 2010 10:00 am 
Organ Donor
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Joined: Mon Aug 13, 2007 1:47 pm
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This probably isn't even the same guy.

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 Post subject: Re: Choice of in-game music
PostPosted: Wed Oct 20, 2010 7:40 am 
Just so you know, you brought this upon yourself. Dancefight.
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Joined: Sat Apr 02, 2005 3:31 pm
Posts: 1171
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It probably is. Same signature, same nonsense, same IP range. He needs to die a gruesome death.

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 Post subject: Re: Choice of in-game music
PostPosted: Wed Oct 20, 2010 3:16 pm 
Organ Donor
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Joined: Mon Aug 13, 2007 1:47 pm
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Location: Jawjuh
It seems a lot more like someone pretending to be him.
Quote:
thats awsome idea i can program this for you i know how to program in every language and i can hack the game and program every langage like basic and i can create a program that says hello world in a dos box
That's too ridiculous even for him.

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Creative people must be stopped! (Latest Entry 7/31/11: "Fishsticks (18+))

Pleasantville by Night, a humorous horror web RPG


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 Post subject: Re: Choice of in-game music
PostPosted: Thu Oct 21, 2010 3:27 pm 
Just so you know, you brought this upon yourself. Dancefight.
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Joined: Tue Mar 01, 2005 9:00 am
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Website: http://www.ferrousmoon.com/
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It's the same ISP. I kindly requested his ISP to tell him to knock his bullshit off.


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 Post subject: Re: Choice of in-game music
PostPosted: Thu Oct 21, 2010 7:17 pm 
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Joined: Sat Jun 06, 2009 1:21 am
Posts: 580
What if... there's, like, this whole family made of people like him? :cry:

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 Post subject: Re: Choice of in-game music
PostPosted: Thu Oct 21, 2010 8:15 pm 
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Joined: Mon Oct 13, 2008 8:40 am
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AOL: VaiusArkollos
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What if... there's, like, this whole family made of people like him? :cry:
OH GOD


That is all.

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 Post subject: Re: Choice of in-game music
PostPosted: Fri Oct 22, 2010 1:49 am 
Connoisseur of the Godawful
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I wouldn't call it a family per se… I think he probably reproduces by splitting in half, making it more of a 'strain'.

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 Post subject: Re: Choice of in-game music
PostPosted: Fri Oct 22, 2010 3:24 pm 
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Joined: Sat Jun 06, 2009 1:21 am
Posts: 580
Quote:
I wouldn't call it a family per se… I think he probably reproduces by splitting in half, making it more of a 'strain'.
Seconded

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