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<...>I mean Hubs on a network in 2010?
Man everything should be wirelessly.
Thus adding a new Challenge, Wireless hacking.
What you might do is getting the key, the prob is, it uses rotatable strings for it's encryption.
You brong up an interesting point, however, my counter-point is this: the LAN areas are based specifically on companies, and if a bunch of people are sitting around at desks, it would be more convient to hardwire them all together. Remember, even if your network is perfectly secure from outside hackers, even with wired, you're vunerable to a blackbag job, and if you go wireless, it's much easier to get in without that step (in theroy, it's not exactly like I've practiced this)
As for your rotatable strings, it's being developed under the name of "Session Key"
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Every major company is Utilizing the use of Back-ups.
It's not clever not to use them, this Back-up is not always used for security but for Network (mainframe, Server) faillure.
There could be two ways to gain control over these files.
Conducting a Power Faillure, will stall the main server, granting you time to Destroy/Reset their Back-up DataBase.
...DDoS?
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After the Power Kicks in you have limited time to gain access to the Primary server and Gain control over Their files.
Why? Because the connection hasn't been established? But then, you wouldn't be able to make use of it either... Also, the thought of killing the power supply is kind of a moot point... UPSs and all.
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Delete the Config.xxx files witch has the configuration for the Back-up server witouth this, the Back-up generator is cut-off.
Depending on the Company level, the Sys Admin might be allerted to this.
Now
this is something original. I like this one.
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A Algorythm decrypter, wich will grant you the networking key.
Key generator will be found at the said company's central mainframe.
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Algorythm Changer, Send in a New algorythm so that the company doesn't have the abillity to gain access to their own Network.
Kind of along the lines of LAN_Spike... The system will continue to actively trace you, but the admin cannot manually disconnect you (nor can the system, I might add. I always hated delete missions when I kept losing my connection...)