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     Post subject:FIREFOX
    PostPosted:Fri Jan 13, 2006 1:24 pm 
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    i think firefox is da best, but that is not my idea.

    this idea is better then my complete os (easier to do)

    my idea is to intigrate firefox into onlink, there lots of people who want to do this (free, my guess). it's like an hud upgrade called: Firefox browser, that can be downloaded on a special firefox lan (mayby burningmace can make one), where you can download it. then you can browse the internet.

    my second idea is just to make an tree based browser, or something like ms-dos, so you can browse your own disk.

    my last idea (that realizes multiplayer some more) is to make a REAL server on the internet. just call it onlink, on this server you can buy modded gateways, get access to lans, and can have there own created programs placed on the server, where you can buy it (50% for the creator on his software)


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    PostPosted:Sun Jan 15, 2006 6:30 am 
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    I'm not even going to justify this with a meaningful response.

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    PostPosted:Sun Jan 15, 2006 6:41 am 
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    my response would be the same ^^, but remember there ideas, nothing more, nothing less.


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    PostPosted:Sun Jan 15, 2006 8:25 am 
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    The only Idea that seems to be a good thing is the FireFox Idea to see IF there are updates for the MOD, EG a AutoPatcher.


    The other Idea's are obsolete for example when I'm playing Onlink/Uplink I have no Desire to just go and Browse my disk for some reason.

    The Server Idea is almost the same as the FireFox Idea isn't it?


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    PostPosted:Sun Jan 15, 2006 9:05 am 
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    One needs to also take note that FireFox's updater doesn't change the saved data structure like Onlink's does... So there's not a lot that the pacthing abilitie can do.


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    PostPosted:Sun Jan 15, 2006 2:16 pm 
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    ok, i promise i wont make a stupid post of every idea i come up with, because thats what im doing


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    PostPosted:Sun Jan 15, 2006 2:47 pm 
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    Awesome avatar, though.

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    PostPosted:Sat Jan 21, 2006 3:27 am 
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    Quote:
    Awesome avatar, though.
    yep, and it's completely build from mathematical and physical formulas, for the shape i used this one: Image
    for the light i used angle and wave-length. but i forgat to write down the values :(

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    Image


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     Post subject:Nice avatar...
    PostPosted:Sat Mar 04, 2006 5:07 am 
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    Joined:Wed Feb 15, 2006 4:27 pm
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    Okay chaosr I'll take the bait:

    What program did you use to generate the pic? What physics phenomena is it simulating; what is the formula describing in the real world? The image looks similar to a bubble wall experiment, but the math doesn't look familiar to me.

    Image


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    PostPosted:Sat Mar 04, 2006 4:13 pm 
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    I used a program that is still in beta (more like alpha) and I promised to keep it secret (just like some information of onlink).

    Your wall idea is somewhat right. This is plasma enclosed in a part of space (something like a cube) where it can't get out. Because of this you can almost choose any values. But the formula is just tought up. It isn't based on anything. (this is as far as i know)

    My physics is still very basic, so don't ask me how the formula exectly works (remember i'm 14).

    the graphics aren't perfect (could be better), but 15min rendering is enough for me.

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    Image


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    PostPosted:Sun Mar 05, 2006 5:34 am 
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    I'm doing my second year of A Level physics.
    Maybe I can help... :P

    Basically, light can be thought of as two things:
    1) A stream of particles (quantums called 'photons')
    or
    2) An electromagnetic wave

    Now, in terms of the second one, light appears in the electromagnetic spectrum at about 400-700 nanometers in wavelength.
    You can actually do this with either 'form' of light, as every particle has a wavelength anyway (but that goes into Plancks constant and E=hf and all that lot, bit complicated for something simple like this).

    You can create a model for a pattern in two ways:
    1) Have a wavelength per pixel and feed in x and y.
    2) Have a set of parametric equations for x, y and wavelength with respect to T. (e.g x=t, y=t/60, w=<some equation>

    I prefer the first one, cos it's easier to code.

    However, your formula appears to use the parametric form.
    p=1-((r((v/r)+1))/v) is your main mapping function, specifying what your p value is (p is a 3D matrix of x,y,z size).

    You can't expect to get fully meaningful information from the equation, as the variables are unknown (I'm assuming the program sweeps through them).

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    PostPosted:Sat Mar 11, 2006 10:17 am 
     

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    I never relized that I would learn something by reading a post :shock:

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     Post subject:
    PostPosted:Thu Mar 16, 2006 3:07 pm 
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    I aim to pwn.

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