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First creating clusters of systems for taking on particularly expensive processing tasks, using this you can lag the key system with connections or DDOS (I think this is already being put in) to decrease the time for it to get a trace on you.
No. A DDoS attack is basically to break a computer from the network. You need to remember that a DDoD that would NOT remove it from the network would still keep you from reasonably doing any harm. That is the point of a DDoS. To deny service.
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A easy to to throw up all your bypassers at once, its annoying to have to click and drag all the way from the left side of the screen menu to the right side every single time you hack, perhaps place the bypassers already in place (if you have one for that security system) and have to click it into action (Assuming its high enough level to bypass).
Can perhaps do something about this. Didn't think of it before. Could go with the MasterKey suite.
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Also I wouldn't mind seeing an optimizer and recompiling program, the first is like the compression but for programs and the second can recompile a program to run faster.
I was thinking about this. If I were to make programs compressed, you should be assured that they would both take more RAM to run and be slower.
As to the optimizer, I am curious as to what you think needs run faster. Most things just run, i.e. the bypassers. Other thing that could reasonably run faster could get the same boost from higher version (namely the killer programs). If you have something else in mind that don't fit those two specs, lemme know.
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I would like to see a better way to manage cpu time, currently its okay, but having preset or assignable priorities for a program would be nice so as soon as you start your bypassers they have low priority, so when you start up you password breaker which could be assigned a higher one it automatically takes as much cpu power as it can to preform what its doing (allowing a faster break).
I'll look into it. Vanbakel (the name of the task manager) is a bit fickle about a lot of things. I bet it's going to be pissy if I ask it to start a program with less than 100% power if it's the only running one.
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Aside from this, I wouldn't mind some way to be connected to multiple systems at the same time, so you can be working to disable the gateway at the same time you are breaking into the mainframe.
I fail to see the relevance. The mainframe will simply stop communicating with you if the gateway is still up, meaning that you'd still need to do it in order. Feel free to come up with a more useful example... it might not be that hard to do if I think it's warranted.
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But my biggest want for onlink is some better text editing support, not anything special like fonts or coloring, but more simple things like a text cursor and being able to insert text. This is even more important since we we're given a notepad.
I was fearing this moment. Eclipse, which handles the text items, currently doesn't support such a thing, and I have no reasonable way to accurately calculate position. Or even insert text at a midpoint.
I'll ask Alastair. I know it's something we should do, but I honestly haven't much an idea of how to do it without recoreing the game. Again.