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| Mod changeability http://www.ferrousmoon.com:80/forums/viewtopic.php?f=9&t=1206 |
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| Author: | navysealltblue [Thu Jan 24, 2008 4:30 pm ] |
| Post subject: | Mod changeability |
I mentioned this in another thread, but I figured since the admin makes alist from new threads, I would create a seperate thread for this too. You add several security features, and what not, it would be a little difficult I would imagine, (unless you set everything up with booleans I guess...) So if the boolean setting for a certain mod is true, then it puts it into the game. (only configurable as you set a new agent up, otherwise it could get messy) Thanks for a great mod admins. Keep up the good work. |
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