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     Post subject:Mod changeability
    PostPosted:Thu Jan 24, 2008 4:30 pm 
     

    Joined:Thu Jan 24, 2008 4:16 pm
    Posts:3
    I mentioned this in another thread, but I figured since the admin makes alist from new threads, I would create a seperate thread for this too.

    You add several security features, and what not, it would be a little difficult I would imagine, (unless you set everything up with booleans I guess...) So if the boolean setting for a certain mod is true, then it puts it into the game. (only configurable as you set a new agent up, otherwise it could get messy)

    Thanks for a great mod admins. Keep up the good work.


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