The idea would be to introduce a new kind of challenge to Onlink. A typical scenario would be longer than a mission but shorter than a campaign, lasting for a month maximum. Basically, when the player reach a certain neuromancer level, an handful of special looking missions would become available on the Uplink missions list. The player can accept only one of these special looking missions at the time, once a scenario is accepted, all other scenarios become unavailable until the events of this scenario have taken place.
A scenario involve a self contained storyline that spread over a month. After a month, the player should have already succeeded or failed the scenario, if it's not yet the case already, the scenario is automaticly failed. Once the month is over and all events and news events related to the scenarios have happened, the scenarios list become available again on the Uplink missions list.
Scenarios would not be as easy as missions. Upon accepting a scenario or completing the mission the player was hired for, a chain of events (events reported by the news servers, emails sent to the agent, action done to the agent's gateway, bank account or criminal history...) would begin and the player would be tempted or forced to investigate the situation in order to solve it.
Investigation would be an integral part of scenarios. Investigating your employers' and victims' identities, history, bank transactions, relationship, who they hired, who they work for, etc, on news servers (and other servers you were trained to unlawfully access) would be a vital part of scenarios because the goal of scenarios wouldn't always be as laid and well explained as they are in regular missions or the Revelation campaign.
Sometimes a job wouldn't be as black or white as it seems to be, sometimes the player may be asked to take very difficult moral decisions.
Sometimes, instead of accomplishing missions, investigation could be the entire scenario, examining the news events, emails and action done to you, formulating hypothesis, investigating on the persons, the companies, the persons behind the companies could be what the whole scenario is about.
Sometimes the job an agent was hired for could seem extremely simple but have disastrous repercutions on his/her carreer/life or the Uplink corporation/hacker scene if accomplished. Undercover FBI agents, backstabbing employers, revengeful victims, rival hackers, moral choices, out-of-the-box thinking, race against the clock and lot of investigation should await any player accepting a scenario.
The consequences of success and failure should be greater than normal missions: bigger monetary reward, more points, special awards, detailed epilogue on the news servers and of course, unlocking more difficult scenarios. The consequence of failure should be greater too, ranging from enormous loss of Neuromancer level, to significant damage to the user's gateway or bank account, to the disavowal, arrestation or the death of the agent.
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