Last visit was: It is currently Thu Mar 28, 2024 6:17 pm


All times are UTC-05:00




Post new topic Reply to topic  [3 posts ] 
    Author Message
     Post subject:Scenarios
    PostPosted:Thu Jan 03, 2008 11:09 am 
     

    Joined:Tue Sep 25, 2007 9:39 pm
    Posts:31
    The idea would be to introduce a new kind of challenge to Onlink. A typical scenario would be longer than a mission but shorter than a campaign, lasting for a month maximum. Basically, when the player reach a certain neuromancer level, an handful of special looking missions would become available on the Uplink missions list. The player can accept only one of these special looking missions at the time, once a scenario is accepted, all other scenarios become unavailable until the events of this scenario have taken place.

    A scenario involve a self contained storyline that spread over a month. After a month, the player should have already succeeded or failed the scenario, if it's not yet the case already, the scenario is automaticly failed. Once the month is over and all events and news events related to the scenarios have happened, the scenarios list become available again on the Uplink missions list.

    Scenarios would not be as easy as missions. Upon accepting a scenario or completing the mission the player was hired for, a chain of events (events reported by the news servers, emails sent to the agent, action done to the agent's gateway, bank account or criminal history...) would begin and the player would be tempted or forced to investigate the situation in order to solve it.

    Investigation would be an integral part of scenarios. Investigating your employers' and victims' identities, history, bank transactions, relationship, who they hired, who they work for, etc, on news servers (and other servers you were trained to unlawfully access) would be a vital part of scenarios because the goal of scenarios wouldn't always be as laid and well explained as they are in regular missions or the Revelation campaign.

    Sometimes a job wouldn't be as black or white as it seems to be, sometimes the player may be asked to take very difficult moral decisions.

    Sometimes, instead of accomplishing missions, investigation could be the entire scenario, examining the news events, emails and action done to you, formulating hypothesis, investigating on the persons, the companies, the persons behind the companies could be what the whole scenario is about.

    Sometimes the job an agent was hired for could seem extremely simple but have disastrous repercutions on his/her carreer/life or the Uplink corporation/hacker scene if accomplished. Undercover FBI agents, backstabbing employers, revengeful victims, rival hackers, moral choices, out-of-the-box thinking, race against the clock and lot of investigation should await any player accepting a scenario.

    The consequences of success and failure should be greater than normal missions: bigger monetary reward, more points, special awards, detailed epilogue on the news servers and of course, unlocking more difficult scenarios. The consequence of failure should be greater too, ranging from enormous loss of Neuromancer level, to significant damage to the user's gateway or bank account, to the disavowal, arrestation or the death of the agent.


    Top
    Offline  
     Post subject:Re: Scenarios
    PostPosted:Sat Jan 05, 2008 10:36 pm 
    User avatar
     

    Joined:Sun Feb 12, 2006 8:56 pm
    Posts:1019
    Website:http://eddieringle.com
    Location:Detroit, MI
    I can barely play the game okay with the increasingly difficult missions that advance way too fast, but for those who manage to play the game smoothly, good idea. :P

    _________________
    -- Eddie Ringle

    Check out Elysian Shadows and consider backing us on Kickstarter!

    ====================================

    Image


    Top
    Offline  
     Post subject:Re: Scenarios
    PostPosted:Thu Jan 24, 2008 3:25 pm 
     

    Joined:Wed Jan 23, 2008 2:47 pm
    Posts:5
    Perhaps the game could (instead) start scenarios after some in game time have passed? Sometimes the standard scnario would unfold first, some other time a different scenario would start first. There could be two or more sides in every scenario to side with. This would greatly increase the longevity of the game.


    Top
    Offline  
    Display posts from previous: Sort by 
    Post new topic Reply to topic

      All times are UTC-05:00


      Who is online

      Users browsing this forum: Google [Bot] and 19 guests


      You cannot post new topics in this forum
      You cannot reply to topics in this forum
      You cannot edit your posts in this forum
      You cannot delete your posts in this forum
      You cannot post attachments in this forum

      Search for:
      Jump to:  
      cron
      Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
      Theme created by Miah with assistance from hyprnova