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     Post subject:gateways
    PostPosted:Sun Jun 15, 2014 12:37 pm 
     

    Joined:Tue Aug 30, 2011 2:50 pm
    Posts:57
    custom gateway support?


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     Post subject:Re: gateways
    PostPosted:Sun Jul 06, 2014 3:33 pm 
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    Joined:Tue Mar 02, 2010 4:55 pm
    Posts:265
    AOL:superactor001
    Location:Everywhere and nowhere... But also right behind you and watching you in your sleep >.>
    Not in the current iteration, and almost certainly never again.

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     Post subject:Re: gateways
    PostPosted:Thu Jul 24, 2014 9:08 am 
    Literally Nine
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    Joined:Tue Mar 01, 2005 9:00 am
    Posts:1263
    Support does exist.

    It does not work for and of the modlink gateways though. Reason being is that there are new hardware types from the original game: RAM, cooling and SATA.

    You can certainly make your own gateways though. There's a file if you unzip data.dat to more or less tell you the format in data/newgatewaydefs.txt.


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     Post subject:Re: gateways
    PostPosted:Mon Jul 28, 2014 4:11 pm 
     

    Joined:Tue Aug 30, 2011 2:50 pm
    Posts:57
    so, all file and data should go to the archieve file?i already done the basic processing, though it was for the day i were young it was well refactored, not that much, i i didnt knew of rewfactoring or design patter, but were simple to understand, so its time that i decide where file goes? to archive, or to file


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     Post subject:Re: gateways
    PostPosted:Tue Jul 29, 2014 7:30 am 
    Literally Nine
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    Joined:Tue Mar 01, 2005 9:00 am
    Posts:1263
    Quote:
    so, all file and data should go to the archieve file?i already done the basic processing, though it was for the day i were young it was well refactored, not that much, i i didnt knew of rewfactoring or design patter, but were simple to understand, so its time that i decide where file goes? to archive, or to file
    File. Archive is read first and if there's data files, it reads those and makes those the new reality.

    But you should not be editing newgateways.txt for this. You want to do it like any gateway you might find on modlink, but with the new parameters.


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     Post subject:Re: gateways
    PostPosted:Tue Jul 29, 2014 10:30 am 
     

    Joined:Tue Aug 30, 2011 2:50 pm
    Posts:57
    uplink mode have following structure:

    <Game Folder>
    |_data
    | |_Gatways
    | | |_<Gateway Name>.txt
    |_Graphics
    | |_Gatways
    | | |_<Gateway Name>.tif
    | | |_<Gateway Name>_t.tif

    Which doesnt work for onlink


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     Post subject:Re: gateways
    PostPosted:Tue Jul 29, 2014 11:12 am 
     

    Joined:Wed Feb 16, 2011 4:47 pm
    Posts:184
    the current folder structure for Onlink is:

    ./data/gateways/<name>.txt
    ./gateway/<name>.png
    ./gateway/<name>_t.png


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     Post subject:Re: gateways
    PostPosted:Tue Jul 29, 2014 1:18 pm 
     

    Joined:Tue Aug 30, 2011 2:50 pm
    Posts:57
    You file were PNG, but it were still inside graphics folder

    It's ready


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     Post subject:Re: gateways
    PostPosted:Tue Jul 29, 2014 1:49 pm 
     

    Joined:Tue Aug 30, 2011 2:50 pm
    Posts:57
    New release viewtopic.php?f=45&t=2592


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