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     Post subject:0.3.0 Discussion Thread
    PostPosted:Sun Apr 14, 2013 2:26 am 
    Literally Nine
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    Joined:Tue Mar 01, 2005 9:00 am
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    I made some words about upcoming features I'm working on.

    The thread will only be peopled by those that actually develop, so here's more or less a "discussion" thread so that you may provide feedback/rage/ego-stroking.


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     Post subject:Re: 0.3.0 Discussion Thread
    PostPosted:Sun Apr 14, 2013 2:54 am 
     

    Joined:Fri Dec 05, 2008 5:28 pm
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    (Woah I forgot I even had an account here)

    I started to read and began by thinking "Yeah, I guess he's right that bandwidth serves almost no purpose." Eventually that moved into "This is going to make the game much more difficult."

    Then I read:
    Quote:
    P.S.: Guess what end of the spectrum InterNIC lies?
    You're pure evil.


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     Post subject:Re: 0.3.0 Discussion Thread
    PostPosted:Sun Apr 14, 2013 4:25 am 
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    Joined:Sat Jun 06, 2009 1:21 am
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    So cleaning your logs will finally be a challenge, huh! 8)

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     Post subject:Re: 0.3.0 Discussion Thread
    PostPosted:Sun Apr 14, 2013 3:01 pm 
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    Joined:Tue Mar 02, 2010 4:55 pm
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    I myself use the up.link test machine... It's probably unaffected.

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     Post subject:Re: 0.3.0 Discussion Thread
    PostPosted:Sun Apr 14, 2013 4:22 pm 
    Literally Nine
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    Quote:
    I myself use the up.link test machine... It's probably unaffected.
    I love optimists. They're so cute.

    No, every computer is affected insofar as having a maximum bandwidth. What that maximum is will vary, however.


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     Post subject:Re: 0.3.0 Discussion Thread
    PostPosted:Sun Apr 14, 2013 4:33 pm 
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    Joined:Tue Mar 02, 2010 4:55 pm
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    As if VSEC 3 wasn't enough -_-

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     Post subject:Re: 0.3.0 Discussion Thread
    PostPosted:Sun Apr 14, 2013 4:35 pm 
     

    Joined:Thu Aug 16, 2007 9:32 pm
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    tbh it sounds like a needed feature....but couldn't you implement it later...like..much later...3.3.0 perhaps? :P


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     Post subject:Re: 0.3.0 Discussion Thread
    PostPosted:Sun Apr 14, 2013 4:49 pm 
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    Joined:Tue Mar 02, 2010 4:55 pm
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    Hey Miah, are you still planning on implementing the C++ compiler?

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     Post subject:Re: 0.3.0 Discussion Thread
    PostPosted:Sun Apr 14, 2013 6:23 pm 
     

    Joined:Thu Aug 16, 2007 9:32 pm
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    on another note, will there be any way to search through the jumps to find ones that have a greater or equal bandwidth to yours? Seems like it would be a needed feature for late game.


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     Post subject:Re: 0.3.0 Discussion Thread
    PostPosted:Sun Apr 14, 2013 7:53 pm 
    Literally Nine
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    Quote:
    on another note, will there be any way to search through the jumps to find ones that have a greater or equal bandwidth to yours? Seems like it would be a needed feature for late game.
    That's more or less the function of the now-not-greyed-out HUD button that's on the lower left.

    More on that one later, since it's not done. You won't have a pretty map like me, but you will have appropriate tools for line testing.


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     Post subject:Re: 0.3.0 Discussion Thread
    PostPosted:Tue Apr 16, 2013 8:45 am 
     

    Joined:Mon May 29, 2006 6:11 pm
    Posts:266
    I'm mostly surprised that it's taken this long for Miah to bring the nerf-bat to the bastion of happiness and anonymity that is internic. It's a much simpler way of inducing rage than lifting servers or the other devices of hell are lined up.


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     Post subject:Re: 0.3.0 Discussion Thread
    PostPosted:Thu Apr 18, 2013 4:36 am 
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    Joined:Sat Jun 06, 2009 1:21 am
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    Well, now ain't that something! The new keymaps interface is looking beautiful, Miah! :classy:

    I'm glad I helped you to see how important the keymaps are. Nothing beats being able to bypass everything by hitting f5 to f11 with some clicks (connection analysis - bypassers)

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     Post subject:Re: 0.3.0 Discussion Thread
    PostPosted:Sun Apr 21, 2013 5:46 am 
     

    Joined:Thu Aug 16, 2007 9:32 pm
    Posts:43
    a VERY useful feature for hotkeys would be the ability to cycle forward/backwards through the list of accepted missions (even more-so since you can sort by server). Not sure if its possible but its a pain to open > close > repeat, specially when you have a low trace timer and a batch of missions to do on one server.


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     Post subject:Re: 0.3.0 Discussion Thread
    PostPosted:Sun Apr 21, 2013 4:26 pm 
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    Joined:Sat Jun 06, 2009 1:21 am
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    Quote:
    a VERY useful feature for hotkeys would be the ability to cycle forward/backwards through the list of accepted missions (even more-so since you can sort by server). Not sure if its possible but its a pain to open > close > repeat, specially when you have a low trace timer and a batch of missions to do on one server.
    Good idea, I'd like that possibility too. But if you think it's such a pain, maybe you're unaware that right clicking the mission interface takes you back to the main interface? It helps shaving time.

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     Post subject:Re: 0.3.0 Discussion Thread
    PostPosted:Sun Apr 21, 2013 6:41 pm 
     

    Joined:Thu Aug 16, 2007 9:32 pm
    Posts:43
    Quote:
    Quote:
    a VERY useful feature for hotkeys would be the ability to cycle forward/backwards through the list of accepted missions (even more-so since you can sort by server). Not sure if its possible but its a pain to open > close > repeat, specially when you have a low trace timer and a batch of missions to do on one server.
    Good idea, I'd like that possibility too. But if you think it's such a pain, maybe you're unaware that right clicking the mission interface takes you back to the main interface? It helps shaving time.
    lol I totally forgot about that :P. Still a hotkey would help cut down even more (for those 30 second jobs)


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