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 Post subject:Re: Onlink 0.2.5 Beta - Last Update 2014-01-18
PostPosted:Mon Jun 30, 2014 4:40 pm 
 

Joined:Thu Jun 13, 2013 3:08 pm
Posts:32
I may be just a plain stupid, but what more then LibSDL do I need on Linux to run Onlink? I just got a new computer with Linux as a default OS, and as it's not a standard .*buntu, I can't just apt-get instal things [I'm using OpenSUSE 13.1]. Onlink still says that "error while loading shared libraries: libSDL_image-1.2.so.0: cannot open shared object file: No such file or directory", but I have LibSDL instaled in /usr/lib64. Any help for my total ignorance, please?


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 Post subject:Re: Onlink 0.2.5 Beta - Last Update 2014-01-18
PostPosted:Mon Jun 30, 2014 4:43 pm 
 

Joined:Wed Feb 16, 2011 4:47 pm
Posts:184
Quote:
I may be just a plain stupid, but what more then LibSDL do I need on Linux to run Onlink? I just got a new computer with Linux as a default OS, and as it's not a standard .*buntu, I can't just apt-get instal things [I'm using OpenSUSE 13.1]. Onlink still says that "error while loading shared libraries: libSDL_image-1.2.so.0: cannot open shared object file: No such file or directory", but I have LibSDL instaled in /usr/lib64. Any help for my total ignorance, please?
SDL Image ...


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 Post subject:Re: Onlink 0.2.5 Beta - Last Update 2014-01-18
PostPosted:Thu Jul 03, 2014 4:31 am 
 

Joined:Thu Jul 03, 2014 4:26 am
Posts:1
I have a serious problem with the 0.2.5 version in which after I log out of my account in Onlink the game crashes (I expected that since I'm aware from the forums that this is expected) and then force quit. But when I try to relaunch the game will immediatly crash either the x86 or the x64. What can I do to fix this, because I really want to play this mod. Also is there gonna be a new update or the project just stopped ?


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 Post subject:Re: Onlink 0.2.5 Beta - Last Update 2014-01-18
PostPosted:Thu Jul 03, 2014 9:20 am 
 

Joined:Tue Aug 30, 2011 2:50 pm
Posts:57
what to do about this? :-/

i got msg which said broke to ferrous moon name server, and get the IP, ....
Attachment:
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 Post subject:Re: Onlink 0.2.5 Beta - Last Update 2014-01-18
PostPosted:Fri Jul 04, 2014 4:30 am 
 

Joined:Mon Jul 02, 2012 7:20 am
Posts:78
I don't know if this is the place to put that, but you might want to try looking around for security servers.

There's a certain security server in place that tells the server which programs to allow.

Hack the ACS


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 Post subject:Re: Onlink 0.2.5 Beta - Last Update 2014-01-18
PostPosted:Fri Jul 04, 2014 4:58 am 
 

Joined:Tue Aug 30, 2011 2:50 pm
Posts:57
first i need to get name server, so i wanna hack internal machine for links, there is no name server on interNic,

after this disallowed me, i tryed bounce to terminals then server, even public access server,...
i dont know yet what denial thing is but i tried run that on their IPs, i also tried to inject screens over terminal, but ... :'(


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 Post subject:Re: Onlink 0.2.5 Beta - Last Update 2014-01-18
PostPosted:Fri Jul 04, 2014 4:59 am 
 

Joined:Tue Aug 30, 2011 2:50 pm
Posts:57
let me add, there is no access control server... i read about, but never seen one till today


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 Post subject:Re: Onlink 0.2.5 Beta - Last Update 2014-01-18
PostPosted:Fri Jul 04, 2014 5:55 am 
 

Joined:Mon Jul 02, 2012 7:20 am
Posts:78
Sent a PM. Hopefully it will help.


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 Post subject:Re: Onlink 0.2.5 Beta - Last Update 2014-01-18
PostPosted:Fri Jul 04, 2014 6:54 am 
 

Joined:Sun Jun 01, 2014 3:36 am
Posts:4
Quote:
let me add, there is no access control server... i read about, but never seen one till today
hehe, Real hell is yet to come ;)


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 Post subject:Re: Onlink 0.2.5 Beta - Last Update 2014-01-18
PostPosted:Fri Jul 04, 2014 6:50 pm 
 

Joined:Tue Apr 01, 2014 6:14 am
Posts:11
Are destroy computer system missions bugged in Linux version? I get the message in the news that it was totally destroyed, but when i reply it says not completed.

Edit: removed the ACS issue, I figured it out.


Last edited by temp44 on Thu Jul 24, 2014 9:32 am, edited 1 time in total.

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 Post subject:Re: Onlink 0.2.5 Beta - Last Update 2014-01-18
PostPosted:Sat Jul 12, 2014 3:35 am 
 

Joined:Tue Apr 01, 2014 6:14 am
Posts:11
After some more playing,it seems that all destroy system and destroy data missions on ISMs with backup servers have a problem. Despite deleting everything, the mission still fails due to some existing backups. CM missions of this kind work well. Any tips?


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 Post subject:Re: Onlink 0.2.5 Beta - Last Update 2014-01-18
PostPosted:Thu Jul 24, 2014 11:20 am 
User avatar
 

Joined:Tue Jul 16, 2013 5:04 am
Posts:23
installer fails to create any .EXE files, everything else came out fine but no executables, ran as admin with full permissions allowed.

_________________
UPLINK OPEN . . .


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 Post subject:Re: Onlink 0.2.5 Beta - Last Update 2014-01-18
PostPosted:Thu Jul 24, 2014 2:42 pm 
Literally Nine
User avatar
 

Joined:Tue Mar 01, 2005 9:00 am
Posts:1263
Quote:
why does the player's gateway always get's the 127.0.0.1, or localhost IP?
Something I was working to fix and never did. It's nearly useless in particular because of the private subnetting (gateway delegation) that the admin interface allows with auxiliary gateways.


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 Post subject:Re: Onlink 0.2.5 Beta - Last Update 2014-01-18
PostPosted:Thu Jul 24, 2014 7:50 pm 
 

Joined:Fri May 02, 2008 10:12 am
Posts:16
A huge thanks for continuing the work with Onlink! I almost thought it's dead a few month ago.

As I can't create an account with your bugzilla, I'll just post the bugs here. My version is 0.2.5-b6-42-g83edfbc.

1. A few seconds after changing the colour of the "mission" square I always get the following assertion error:
Code:
Assertion failed : 'table' File: lib/synchronizer/plugin/sqlite_plugin.cpp Line: 359 ===== STACK TRACE ===== Obtained 7 stack frames. [0x82a0fd9] CrissCross::Debug::PrintStackTrace(CrissCross::IO::CoreIOWriter*) + 0x29 [0x81b7d09] sqlite_plugin::update(sqlite3*, DataFormat*) + 0x5c9 [0x81b4308] Synchronizer::synchronize(SynchronizedFile*) + 0x98 [0x81b47c9] Synchronizer::run() + 0x2b9 [0xf74f7ef4] + 0x7ef4 [0xf72df49e] clone + 0x5e

2. Also the game crashes every time when I try starting it via Steam (on Linux):
Code:
Testing archive /home/mysteam/SteamApps/common/Uplink/patch.dat Testing sqlite/op1.0-1.01.txt OK Testing sqlite/sp1.0-1.2.txt OK Testing sqlite/sp1.2-1.21.txt OK Testing sqlite/sp1.21-1.22.txt OK All OK ============================= = = = O N L I N K = = = = - R E L E A S E - = = = ============================= Version 0.2.5-b6-42-g83edfbc (RELEASE) Compiled on Jun 21 2014 Built with CrissCross v0.8.0. Loading uplink options from /home/eod/.onlink/options.db... Version does not match with the current one. Attempting to patch... Backuping... done. File backup is located at /home/eod/.onlink/options.db.bak. Assertion failed : 'files.valid(index)' File: lib/synchronizer/synchronizer.cpp Line: 163 ===== STACK TRACE ===== Obtained 10 stack frames. [0x82a0fd9] CrissCross::Debug::PrintStackTrace(CrissCross::IO::CoreIOWriter*) + 0x29 [0x81b3f57] Synchronizer::patch(unsigned int, TextReader*) + 0x97 [0x80cf913] App::PatchCheck(char const*, float&, float, bool) + 0x533 [0x81d5b79] Options::Load(DataFormat*) + 0x199 [0x80ceb32] App::Initialise() + 0x32 [0x81d92fc] Init_App(char*) + 0x15c [0x81da04e] RunUplink(int, char**) + 0x3e [0x80cc1d9] main + 0x49 [0xf7984d75] __libc_start_main + 0xf5 /home/mysteam/SteamApps/common/Uplink/run_steam.sh: line 5: 5156 Aborted ./onlink
Code:
Testing archive /home/mysteam/SteamApps/common/Uplink/patch.dat Testing sqlite/op1.0-1.01.txt OK Testing sqlite/sp1.0-1.2.txt OK Testing sqlite/sp1.2-1.21.txt OK Testing sqlite/sp1.21-1.22.txt OK All OK ============================= = = = O N L I N K = = = = - R E L E A S E - = = = ============================= Version 0.2.5-b6-42-g83edfbc (RELEASE) Compiled on Jun 21 2014 Built with CrissCross v0.8.0. Loading uplink options from /home/eod/.onlink/options.db... Version does not match with the current one. Attempting to patch... Backuping... done. File backup is located at /home/eod/.onlink/options.db.bak. patch applied. Resuming load. [New Thread 0xf5e4db40 (LWP 5504)] [New Thread 0xf2eb0b40 (LWP 5505)] Program received signal SIGSEGV, Segmentation fault. SDL_ListModes (format=0x0, flags=2147483651) at /var/tmp/portage/media-libs/libsdl-1.2.15-r7/work/SDL-1.2.15/src/video/SDL_video.c:338 (gdb) bt #0 SDL_ListModes (format=0x0, flags=2147483651) at /var/tmp/portage/media-libs/libsdl-1.2.15-r7/work/SDL-1.2.15/src/video/SDL_video.c:338 #1 0x081a8f88 in GciGetClosestScreenMode(int, int) () #2 0x080d591c in opengl_initialise() () #3 0x081da075 in RunUplink(int, char**) () #4 0x080cc1d9 in main ()


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 Post subject:Re: Onlink 0.2.5 Beta - Last Update 2014-01-18
PostPosted:Sat Jul 26, 2014 11:32 am 
 

Joined:Sat Jul 26, 2014 11:30 am
Posts:3
Quote:
I have a serious problem with the 0.2.5 version in which after I log out of my account in Onlink the game crashes (I expected that since I'm aware from the forums that this is expected) and then force quit. But when I try to relaunch the game will immediatly crash either the x86 or the x64. What can I do to fix this, because I really want to play this mod. Also is there gonna be a new update or the project just stopped ?
Same problem to me. Please, help someone :(


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