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 Post subject:Re: Onlink 0.2.5 Beta
PostPosted:Sat Jan 26, 2013 12:20 am 
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Joined:Tue Mar 02, 2010 4:55 pm
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AOL:superactor001
Location:Everywhere and nowhere... But also right behind you and watching you in your sleep >.>
Ok, so a new discovery... It would appear that on Windows 8, the savegame is not fixed, it's now completely broken. I cannot save. any attempts to save result in an unloadable savegame. It's a bit difficult to get a printscreen of the error, and i can't copy and paste the text because using alt-tab is completely ignored, and onlink-x86 is still the top window... But I'm going to upload debugging output in a second.
(edit:) Ok, being unable to find a program (I've never been great at debugging), I'm going to launch Onlink.exe from a command prompt, so it stays open after onlink crashes

(edit2:) Ok, now i can't copy/paste from the CrissCross window... Here's a screenshot

(edit3:) due to a mistake in MSpaint, only part of the screenshot uploaded. This post has been recreated to upload the normal one. I apologize. I've been up for 4 days straight...


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File comment:Screenshot
Shot.jpg
Shot.jpg [276.88KiB |Viewed 15231 times ]

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 Post subject:Re: Onlink 0.2.5 Beta
PostPosted:Sat Jan 26, 2013 12:51 am 
 

Joined:Mon Jan 07, 2013 2:54 pm
Posts:11
It's because you're using Windows 8.


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 Post subject:Re: Onlink 0.2.5 Beta
PostPosted:Sat Jan 26, 2013 12:56 am 
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Joined:Tue Mar 02, 2010 4:55 pm
Posts:265
AOL:superactor001
Location:Everywhere and nowhere... But also right behind you and watching you in your sleep >.>
Quote:
It's because you're using Windows 8.
You'd be surprised. It's not as bad as you'd think. And it's not an issue for me. I have a multiboot. I also have WinXp, Win7, and Winxpx64... And OpenSUSE. I was reporting it so the issue would be resolved... But no, the only OS that i'm not experiencing that problem on is OpenSUSE under WINE... But most people don't realize that the base for Windows 8 is windows 7... The only things that were changed were the addition of the metro engine, the removal of the legacy Start menu, and a few kernel tweaks for metro. The only thing barring the majority of Win7 features is purely the version number.

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 Post subject:Re: Onlink 0.2.5 Beta
PostPosted:Sat Jan 26, 2013 6:15 am 
 

Joined:Wed Feb 16, 2011 4:47 pm
Posts:184
@bioshacker001 I'm going to need the savegame to find what's wrong with it and hopefully fix the saving. Please provide it here.


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 Post subject:Re: Onlink 0.2.5 Beta
PostPosted:Sat Jan 26, 2013 10:19 am 
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Joined:Tue Mar 02, 2010 4:55 pm
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AOL:superactor001
Location:Everywhere and nowhere... But also right behind you and watching you in your sleep >.>
Quote:
@bioshacker001 I'm going to need the savegame to find what's wrong with it and hopefully fix the saving. Please provide it here.
Uploaded. Also, I'm not fully sure I explained this, but: The game crashes shortly after exiting the actual game. It gets to the menu, and then immediately crashes. Any subseguent attempts to load the savegame it produces crashes onlink with that error... And it is architecture nonspecific (as in 32-bit or 64-bit are both affected)

(Edit:) Also, the savegame sive was prohibitive for me to upload it, so I compressed it. I am partial to .7z as a compression format, so that is the format I used. Savegame is a little bit over a megabyte... But hey, congratulations to Mc2m on changing that from Gigabytes to Megabytes. I'm pretty sure it would be slightly harder to upload if you hadn't.)
(Edit2:) Further information: compatibility mode does nothing to help. I tried every mode from windows 3.1 to windows 7, and none of them did me any goo... On the 32-bit side. Neither did Vista or 7 compatibility on 64-bit...

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 Post subject:Re: Onlink 0.2.5 Beta
PostPosted:Sat Jan 26, 2013 2:34 pm 
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Joined:Sat Jun 06, 2009 1:21 am
Posts:581
I think Mc2m didn't make this clear enough: please start posting bugs in the zilla instead of cluttering this thread.

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 Post subject:Re: Onlink 0.2.5 Beta
PostPosted:Sat Jan 26, 2013 2:55 pm 
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Joined:Tue Mar 02, 2010 4:55 pm
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AOL:superactor001
Location:Everywhere and nowhere... But also right behind you and watching you in your sleep >.>
Oh. Yeah... Sorry. I can be a little thickheaded at times.

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 Post subject:Re: Onlink 0.2.5 Beta
PostPosted:Sat Jan 26, 2013 8:36 pm 
Literally Nine
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Joined:Tue Mar 01, 2005 9:00 am
Posts:1263
A new beta has been uploaded, same link as before, in the first post.

Focus is savegame issue in win8 and worldmap updates.


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 Post subject:Re: Onlink 0.2.5 Beta - Last Update 2013-01-26
PostPosted:Sun Jan 27, 2013 5:03 am 
 

Joined:Sun Jan 20, 2013 2:55 am
Posts:6
You Legends... This new build has solved my white map problem! All maps are displaying perfectly for me now. Wouldn't you all agree this new HD defcon map looks the business??

Now if only you could add a better login/password screen... Something with a black background (for the place where you type... Or change the text in those boxes to be black...maybe??) I like to use the logon/password screen & proceed button made by Zakus called silver. Is there anyway I can add this theme (well just the parts I want... Like I did with uplink) to Onlink?? I'm unsure as to where I put the theme folder and possible structure (if different to Uplink).

Sterling work so far... I tilt my hat to you all...

Now all I need is to find a couple of hours to test this baby... Hopefully my wife will take the reins later for me...


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 Post subject:Re: Onlink 0.2.5 Beta
PostPosted:Sun Jan 27, 2013 10:52 am 
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Joined:Sat Jun 06, 2009 1:21 am
Posts:581
Quote:
A new beta has been uploaded, same link as before, in the first post.

Focus is savegame issue in win8 and worldmap updates.
My savegame works again! =D

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 Post subject:Re: Onlink 0.2.5 Beta - Last Update 2013-01-26
PostPosted:Sun Jan 27, 2013 1:39 pm 
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Joined:Tue Mar 02, 2010 4:55 pm
Posts:265
AOL:superactor001
Location:Everywhere and nowhere... But also right behind you and watching you in your sleep >.>
It appears that the fix was successful. A quick preliminary test of starting a profile and saving doesn't crash Onlink, so it's an improvement, to say the least.

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 Post subject:Re: Onlink 0.2.5 Beta - Last Update 2013-01-26
PostPosted:Sun Jan 27, 2013 8:55 pm 
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Joined:Sat Jun 06, 2009 1:21 am
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I'm able to accept all "trace a hacker" missions, including the ones where I trace myself. Although it's more realistic, it practically means you can't do anything else if you want to do trace missions.

Should I file a bug, or was this intentional?

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 Post subject:Re: Onlink 0.2.5 Beta - Last Update 2013-01-26
PostPosted:Sun Jan 27, 2013 11:20 pm 
 

Joined:Sun Jan 27, 2013 12:09 pm
Posts:4
Download file, and double click... Install completed.

There is 5 files in onlink directory.. Data, 2 pdb files and 2 program files.

When I run onlink -x86.. I can see Crisscross that shows many wthite characters,

and black screen next, and it turns off with a error message that is given by window os.(Win7 32bit)

This message, doesn't explain the specific reason of error..

It just says, Unknown error occurred, Operation stopped..~(My OS language is Korean..so this translation maybe not correct, but I believe that meaning is almost same..)

I really want to play this awesome game... Please help me.. What is the problem..

ps. I'm Korean.. I'm not good at english....Plz give me a pardon!



Add)) I captured Crisscross window, and there are so many messages..


Loading uplink options from C;\users~~
Error : Options file doesn't exist.

Warning, no available video mode for width : 0, height : 0, flags : -2147483646
Saving uplink options to C;\~~~

Failed to execute 'create table' statement : 'create tabe "options" <"id" INTEGER PRIMARY KEY AUTOINCREMENT. "theme" TEXT DEFAULT NULL, "version" INT DEFAULT 0>;'

SQLite errored with message : unale to open database file

Assertion failed : 'tb'
File : lib\synchronizer\plugin\sqlite_plug.cpp
line 172.

and stack trace below...


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 Post subject:Re: Onlink 0.2.5 Beta - Last Update 2013-01-26
PostPosted:Mon Jan 28, 2013 12:06 am 
Literally Nine
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Joined:Tue Mar 01, 2005 9:00 am
Posts:1263
Quote:
I'm able to accept all "trace a hacker" missions, including the ones where I trace myself. Although it's more realistic, it practically means you can't do anything else if you want to do trace missions.

Should I file a bug, or was this intentional?
I'm on the fence on what to do about this. In my opinion at this time, I feel it's a valid tactic to avoid passive traces in exchange for a standings hit.


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 Post subject:Re: Onlink 0.2.5 Beta - Last Update 2013-01-26
PostPosted:Mon Jan 28, 2013 12:08 am 
Literally Nine
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Joined:Tue Mar 01, 2005 9:00 am
Posts:1263
Quote:
Warning, no available video mode for width : 0, height : 0, flags : -2147483646
Let's start with your video card information.

And post this to bugzilla.


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