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 Post subject:Re: Onlink 0.2.5 Beta - Last Update 2015-05-22
PostPosted:Sun May 31, 2015 2:26 pm 
 

Joined:Tue Jun 29, 2010 12:00 pm
Posts:24
Hmm, found a bug when creating new agent... It crashes before I can enter agent name. See attachment.

EDIT: the temp fix seems to be to change anything in the settings, apply and create new agent after then


Attachments:
File comment:stack trace, when trying to create new agent
stackTrace.JPG
stackTrace.JPG [145.82KiB |Viewed 11451 times ]
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 Post subject:Re: Onlink 0.2.5 Beta - Last Update 2015-05-22
PostPosted:Sat Jun 06, 2015 3:12 am 
 

Joined:Mon Apr 23, 2007 1:16 pm
Posts:190
1: (this is old) the "saved-connection" table is created first time a connection is saved.. which can be annoying for plugin/mod development (it was for me..); i'd prefer if it was created with the agent, not during gameplay

2:(this is new) at the beginning of the game, if you copy the file_copier to memory slot 0x000, then Tutorial will also get the name "file_copier" - http://prntscr.com/7dq5je (but will continue to use the same amount of space as Tutoial), Now if you attempt to select the big bugged file_copier, then the big and the small copied file_copier will be selected. http://prntscr.com/7dq5re . Now, if you attempt to delete either of them, both will be deleted. http://prntscr.com/7dq60z . Now, if you attempt to make a new copy of file_copier to 0x000 , the "deleted" big bugged file_copier will suddenly re-appear. http://prntscr.com/7dq68c - Now, if you delete every file_copier in your memorybank, to re-purchase it (in hope of getting out of this bug), it forces you to buy file_copier version 2, "previous version" button doesn't do anything. -- http://prntscr.com/7dq6sm - now if you purchase file_copier v2, then try to copy file_deleter to slot 0x002 , the tutorial_file will re-appear again! this time, with the name file_deleter. - http://prntscr.com/7dq7f4 - i could go on about how this bug work, but doubt it'd be useful :p


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 Post subject:Re: Onlink 0.2.5 Beta - Last Update 2015-05-22
PostPosted:Sat Jun 06, 2015 3:29 am 
 

Joined:Wed Feb 16, 2011 4:47 pm
Posts:184
Quote:
2:(this is new) at the beginning of the game, if you copy the file_copier to memory slot 0x000, then Tutorial will also get the name "file_copier" - http://prntscr.com/7dq5je (but will continue to use the same amount of space as Tutoial), Now if you attempt to select the big bugged file_copier, then the big and the small copied file_copier will be selected. http://prntscr.com/7dq5re . Now, if you attempt to delete either of them, both will be deleted. http://prntscr.com/7dq60z . Now, if you attempt to make a new copy of file_copier to 0x000 , the "deleted" big bugged file_copier will suddenly re-appear. http://prntscr.com/7dq68c - Now, if you delete every file_copier in your memorybank, to re-purchase it (in hope of getting out of this bug), it forces you to buy file_copier version 2, "previous version" button doesn't do anything. -- http://prntscr.com/7dq6sm - now if you purchase file_copier v2, then try to copy file_deleter to slot 0x002 , the tutorial_file will re-appear again! this time, with the name file_deleter. - http://prntscr.com/7dq7f4 - i could go on about how this bug work, but doubt it'd be useful :p
Thank you for that, I was looking for ways to replicate the mem bug !


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 Post subject:Re: Onlink 0.2.5 Beta - Last Update 2015-05-22
PostPosted:Sat Jun 06, 2015 5:30 am 
 

Joined:Mon Apr 23, 2007 1:16 pm
Posts:190
well now its really bad..
buy a log deleter then a password breaker, then buy Denial. the Denial purchase will delete your password breaker :shock:
then restart the game, and buy Password breaker again, and it will merge with Denial, and create a 5GQ password breaker :shock: lol (and this merge deletes your Denial) - I'm declaring
Version 0.2.5-b6-171-gafbedfd (RELEASE)
Compiled on May 22 2015

-unplayable


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 Post subject:Re: Onlink 0.2.5 Beta - Last Update 2015-05-22
PostPosted:Wed Jun 24, 2015 9:44 am 
 

Joined:Wed Jun 24, 2015 9:35 am
Posts:2
Code:
Version 0.2.5-b6-171-gafbedfd (RELEASE) Compiled on May 22 2015 Built with CrissCross v0.8.0. Loading uplink options from C:\Users\Misha\AppData\Roaming\Onlink\options.db... The video mode 1366x768 (32-bit color) seems to work. OpenGL context created successfully: OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GT 540M/PCIe/SSE2 OpenGL version: 4.5.0 NVIDIA 347.52 Attempting to find maximum multisampling level... Flushing event queue... Setting final video mode of 1366x768 (32-bit color) SDL set actual video mode of 1366x768. Compiled with SDL_mixer version: 1.2.12 Running with SDL_mixer version: 1.2.12 Adding Song: music/clouds.uni Adding Song: music/myst3.uni Adding Song: music/bluevalley.uni Adding Song: music/003.uni Adding Song: music/ingmae2.uni Adding Song: music/myst2.uni Adding Song: music/sas.uni Adding Song: music/pink.uni Adding Song: music/mystique.uni Adding Song: music/plugnfuk.uni Adding Song: music/strange.uni Adding Song: music/serenity.uni Adding Song: music/symphonic.uni Song playing: music/clouds.uni Assertion failed : 'ba' File: interface\localinterface\finance_interface.cpp Line: 259 ===== STACK TRACE ===== Frame Address Code 0x0033f574 0x01089f54 CrissCross::Debug::PrintStackTrace at debug.cpp(214) 0x0033f750 0x00f73323 FinanceInterface::Update at finance_interface.cpp(259) 0x0033f758 0x00f6bcaf Interface::Update at interface.cpp(88) 0x0033f76c 0x00f52817 App::Update at app.cpp(604) 0x0033f77c 0x00f54d2e idle at opengl.cpp(611) 0x0033f7a8 0x00fea0d3 GciMainLoop at gucci_sdl.cpp(553) 0x0033f7cc 0x010891e0 RunUplink at uplink.cpp(135) 0x0033f7dc 0x010893e0 SDL_main at uplink.cpp(89) 0x0033f808 0x011cbab1 main at sdl_win32_main.c(315) 0x0033f864 0x011cb8ed WinMain at sdl_win32_main.c(398) 0x0033f8b0 0x0113ee15 __tmainCRTStartup at crt0.c(238) 0x0033f8bc 0x772e336a BaseThreadInitThunk 0x0033f8fc 0x77d79f72 RtlInitializeExceptionChain 0x0033f918 0x77d79f45 RtlInitializeExceptionChain 0x0033f948 0x0113ed0d fprintf at fprintf.c(75)
Onlink crashes with the above log. Happens everytime I attempt to open the Finance window (bank accounts window that displays all the players bank accounts and balance) for that save. However, it only happens on the save that it occurs first on. Starting a new game "fixes" this (since it's a new user file) but that means I lose all my progress.


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 Post subject:Re: Onlink 0.2.5 Beta - Last Update 2015-05-22
PostPosted:Wed Jun 24, 2015 2:11 pm 
 

Joined:Mon Jul 02, 2012 7:20 am
Posts:78
Posting your save file would help


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 Post subject:Re: Onlink 0.2.5 Beta - Last Update 2015-05-22
PostPosted:Thu Jun 25, 2015 9:17 am 
 

Joined:Wed Jun 24, 2015 9:35 am
Posts:2
Quote:
Posting your save file would help
Attached zipped Save File. Hope it helps!

EDIT:
FIXED IT!

Okay so I've found out what the problem is. It lies in the removal of the "accounts" table record in the table management that deals with bank accounts.
Code:
Assertion failed : 'ba' File: interface\localinterface\finance_interface.cpp Line: 259
My thoughts: 'ba' = bankaccount?

Using SQLite DB Browser, I opened up my save (.db file), under "Browse Data" -> "bankaccount" table. Took note of how many bank accounts (and their account numbers) are listed at the bottom of the table.
Switch over to the "accounts" table, at the bottom, I found all my bank accounts as well. Compared them with the accounts from the "bankaccount" table earlier. I noticed there was one additional account that was not in the "bankaccount" table. I deleted this record. Went back into the game and I could access my bank account list as normal - fixing the issue.

I believe the extra entry was not properly deleted from the "accounts" table. This makes sense to me because at about the time the problem arose, I had just closed a lot of bank accounts in-game to cover my tracks.

To see exactly what I mean, I've kept the faulty save file attached here for reference.

Hope this helps anyone having similar issues!! :D


Attachments:
SaveFile.zip [589.96KiB]
Downloaded 475 times
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 Post subject:Re: Onlink 0.2.5 Beta - Last Update 2015-05-22
PostPosted:Tue Jun 30, 2015 9:54 pm 
 

Joined:Tue Jun 30, 2015 9:50 pm
Posts:1
Hello. Just wanted to sign up and say that this is a great mod for Uplink. A lot of useful features added and new missions/software which I like. :mrgreen:

Managed to play for a couple hours before my game crashed. But, the save file was in tact and acted just like a disconnect. I will be awaiting for the next version. Keep up the amazing work! 8)


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 Post subject:Re: Onlink 0.2.5 Beta - Last Update 2015-05-22
PostPosted:Thu Jul 16, 2015 4:58 am 
 

Joined:Tue Jul 14, 2015 11:03 am
Posts:2
is there onlink for x64 platforms or it is only x86??


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 Post subject:Re: Onlink 0.2.5 Beta - Last Update 2015-05-22
PostPosted:Thu Jul 16, 2015 5:00 am 
 

Joined:Tue Jul 14, 2015 11:03 am
Posts:2
Quote:
well now its really bad..
buy a log deleter then a password breaker, then buy Denial. the Denial purchase will delete your password breaker :shock:
then restart the game, and buy Password breaker again, and it will merge with Denial, and create a 5GQ password breaker :shock: lol (and this merge deletes your Denial) - I'm declaring
Version 0.2.5-b6-171-gafbedfd (RELEASE)
Compiled on May 22 2015

-unplayable
Same as me..


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 Post subject:Re: Onlink 0.2.5 Beta - Last Update 2015-05-22
PostPosted:Tue Jul 21, 2015 5:55 pm 
 

Joined:Wed Feb 16, 2011 4:47 pm
Posts:184
Hey everyone. Very few fixes this time. It was mostly for fixing the memory bug.

As always, you can find the new version using theses links:
Windows: http://ferrousmoon.com/OnlinkSetup-0.2.5.exe
Linux: http://ferrousmoon.com/onlink.tar.gz

Changelog:
- Fixed weird issue with memory bank.
- Fixed VDPinCracker display.
- Fixed Compressor v5.0 making the memory bank double in size.


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 Post subject:Re: Onlink 0.2.5 Beta - Last Update 2015-05-22
PostPosted:Wed Jul 22, 2015 3:52 am 
 

Joined:Tue Jul 21, 2015 12:03 pm
Posts:4
Quote:
Hey everyone. Very few fixes this time. It was mostly for fixing the memory bug.

As always, you can find the new version using theses links:
Windows: http://ferrousmoon.com/OnlinkSetup-0.2.5.exe
Linux: http://ferrousmoon.com/onlink.tar.gz

Changelog:
- Fixed weird issue with memory bank.
- Fixed VDPinCracker display.
- Fixed Compressor v5.0 making the memory bank double in size.
Nicely done good sir, I haven't noticed any problems with the memory banks so far. VDPin has to wait till I am at that point again. Started from scratch just in case.


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 Post subject:Re: Onlink 0.2.5 Beta - Last Update 2015-07-22
PostPosted:Wed Jul 22, 2015 4:04 am 
 

Joined:Thu Jun 13, 2013 3:08 pm
Posts:32
I don't know if it's even feasible to fix but Onlink still hates non-ASCII characters in folder paths and refuses to launch. Would there be some way around it without having to rename folders? Like, forcing it to use the game folder itself for configuration file rather than %appdata%?


Last edited by Aldar on Wed Jul 22, 2015 4:08 am, edited 1 time in total.

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 Post subject:Re: Onlink 0.2.5 Beta - Last Update 2015-07-22
PostPosted:Wed Jul 22, 2015 4:04 am 
 

Joined:Wed Feb 16, 2011 4:47 pm
Posts:184
Quote:
I don't know if it's even feasible but Onlink still hates non-ASCII characters in folder paths and refuses to launch. Would there be some way around it without having to rename folders? Like, forcing it to use the game folder itself for configuration file rather than %appdata%?
viewtopic.php?f=55&t=2957


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 Post subject:Re: Onlink 0.2.5 Beta - Last Update 2015-07-22
PostPosted:Wed Jul 22, 2015 4:10 am 
 

Joined:Thu Jun 13, 2013 3:08 pm
Posts:32
Thank you for such a quick responce, works like a charm! :)


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