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 Post subject:Re: Onlink Rewrite Development Blog
PostPosted:Fri Feb 12, 2010 10:51 am 
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Fuck no. BAGDers had to do ART101 first semester.
Oh no! That sounds........terrible?

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 Post subject:Re: Onlink Rewrite Development Blog
PostPosted:Sat Feb 13, 2010 6:24 am 
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Fuck no. BAGDers had to do ART101 first semester.
Oh no! That sounds........terrible?
Twice the workload. Instead of doing 6 hours of drawing per week, I'd've had to do 12 hours. Also, they didn't take any real programming classes.

Naw, BSGD had fun first semester. CS100 (we programmed RC cars to autonomously navigate an obstacle course as part of our final! ;D ), CS120 (actual, proper programming in C), and GAM100 (the class itself was meh, but the final was to turn in the individual game you'd been doing in C [or with DigiPen's in-house devkit, ProjectFUN {which those of us with programming skills/background dubbed "ProjectFAIL" amongst other... more colorful things}]).

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 Post subject:Re: Onlink Rewrite Development Blog
PostPosted:Thu Apr 01, 2010 2:28 pm 
Literally Nine
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As far as I know, both Miah and Tycho are busy with school
Tycho is. I'm not. I'm too broke for school. I also can't find a fucking job so this also has been complicating things.


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 Post subject:Re: Onlink Rewrite Development Blog
PostPosted:Mon Apr 12, 2010 3:30 am 
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Joined:Wed Nov 05, 2008 7:08 am
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Did you look hard enough?
There are probably some vacancies in Europe. Some nice game-developers in Sweden, England or even in Germany. Italy is more into Computer-security. Or try France; Paris is not too bad to live in either and they have nice schools as well

:mrgreen:


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 Post subject:Re: Onlink Rewrite Development Blog
PostPosted:Thu Apr 15, 2010 5:26 am 
Literally Nine
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Did you look hard enough?
I want to murder every motherfucker that's ever asked me this. That's nothing against you, incidentally. It's everything against the mentality in America that seems to state that if I don't have a job, it's my fault and mine alone.
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There are probably some vacancies in Europe. Some nice game-developers in Sweden, England or even in Germany. Italy is more into Computer-security. Or try France; Paris is not too bad to live in either and they have nice schools as well
Maybe so but there's this ever-present issue of needing money to get such a job. Airfare is not free, nor is tuition, lodging, food, nor any other of the many requirements of living.

Believe me, I'm looking into other options, but most of these involve traveling somewhat west, a little bit east, or a tiny bit north.


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 Post subject:Re: Onlink Rewrite Development Blog
PostPosted:Fri Apr 16, 2010 6:53 am 
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It's everything against the mentality in America that seems to state that if I don't have a job, it's my fault and mine alone.
Yeh, that's capitalism. Now if there was communism, you could blame the government! Wouldn't that be awesome :classy:

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 Post subject:Re: Onlink Rewrite Development Blog
PostPosted:Fri Apr 16, 2010 11:27 am 
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nor is tuition
It is in Germany! Or at least, it might as well be, in comparison to what it costs in the US...

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 Post subject:Re: Onlink Rewrite Development Blog
PostPosted:Wed Apr 21, 2010 5:07 pm 
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Hey guys... sorry to be so direct about this, but I haven't had much time to keep up with the forums, since I'm studying about 14 hours a day to try and pass the entrance exams for ITA - the Aeronautics Institute of Technology - that will happen in december. So, I'll just ask: has there been any progress in project cerberus, or is real life getting too much in the way right now?

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 Post subject:Re: Onlink Rewrite Development Blog
PostPosted:Wed Apr 21, 2010 5:14 pm 
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Joined:Sun Feb 12, 2006 8:56 pm
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Website:http://eddieringle.com
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Hey guys... sorry to be so direct about this, but I haven't had much time to keep up with the forums, since I'm studying about 14 hours a day to try and pass the entrance exams for ITA - the Aeronautics Institute of Technology - that will happen in december. So, I'll just ask: has there been any progress in project cerberus, or is real life getting too much in the way right now?
As Miah seems to be having issues getting money for school and no activity in the git repository lately (take that with a grain of salt, Tycho probably has a private git repository going as well that might be filled with activity), I'd say not much is going on.

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 Post subject:Re: Onlink Rewrite Development Blog
PostPosted:Thu Apr 22, 2010 4:13 am 
Literally Nine
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Cerberus development stalled when we started getting into the user interface. I'll resume it soon enough. I just need to play with it a while.

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 Post subject:Re: Onlink Rewrite Development Blog
PostPosted:Thu Apr 22, 2010 11:20 am 
Literally Nine
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Joined:Tue Mar 01, 2005 9:00 am
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[...]and no activity in the git repository lately[...]
Big reason for that. We decided a while ago that anything related to the engine would likely end up open source, but that anything related to the assets (textures used, fonts, mockups, storyline, world generation information, etc) needs to remain private. A game isn't as fun if you already know what's going to happen. I think I have some plot elements you'll enjoy.

That's part of the reason there's not much in that git repo. We're still pretty much in the GDD phase still, and there's been a recent (like, discovered yesterday) setback as for the interface. We'll get through it though.


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 Post subject:Re: Onlink Rewrite Development Blog
PostPosted:Thu Apr 22, 2010 6:08 pm 
 

Joined:Tue Sep 25, 2007 9:39 pm
Posts:31
Ideally, you'd get the whole engine working, but campaigns and scenarios would be independent from the game itself, if you understand what I mean.

There would be the base game where generic companies and individual are created, and you can run generic errands for any of them for money. It would be like Uplink, except completely plot-less and could be played indefinitely. Campaigns, user-made scenarios, special/secret missions, with their specific characters, companies, servers and rewards, could each be in their own private folders, separated from the rest of the game code, and added or removed from the game at the player's leisure.


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 Post subject:Re: Onlink Rewrite Development Blog
PostPosted:Mon Apr 26, 2010 7:54 pm 
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Posts:581
Thanks for the info guys, gonna drown myself in books again now!

I'll have a three week vacation in july, hopefully there will be a beta until then? :classy:

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 Post subject:Re: Onlink Rewrite Development Blog
PostPosted:Mon May 10, 2010 5:56 pm 
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Joined:Sat Mar 11, 2006 8:28 am
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I don't know if this changes the game too much, but I would love to have tabs for the in game "browser", that way I can open the news in one, BBS in one, Bank in one and the server I am hacking.

This should be great when eventually we make the news better and actually have something to do with the game, or when we get more missions, some might be "rare" and taken like hot cakes by other hackers, in which case I would want to keep my eye on the BBS.

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 Post subject:Re: Onlink Rewrite Development Blog
PostPosted:Mon May 10, 2010 7:10 pm 
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Joined:Sun Feb 12, 2006 8:56 pm
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Website:http://eddieringle.com
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I don't know if this changes the game too much, but I would love to have tabs for the in game "browser", that way I can open the news in one, BBS in one, Bank in one and the server I am hacking.

This should be great when eventually we make the news better and actually have something to do with the game, or when we get more missions, some might be "rare" and taken like hot cakes by other hackers, in which case I would want to keep my eye on the BBS.
From what I've seen/heard, I think the new game will take a "windowed" approach, where everything is in it's separate window.

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