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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Sun Dec 16, 2012 6:13 pm 
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Joined: Tue Mar 02, 2010 4:55 pm
Posts: 265
AOL: superactor001
Location: Everywhere and nowhere... But also right behind you and watching you in your sleep >.>
If there is, I haven't found it yet.

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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Tue Dec 18, 2012 5:16 pm 
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Joined: Sat Jun 06, 2009 1:21 am
Posts: 581
The forum is kind of in stasis, so the IRC is dead too. If you'd like someone to talk to about the game or something, pester me on Pesterchum. My handle is gibmoniPlox, I'll be on as much as I can.

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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Thu Dec 20, 2012 9:53 pm 
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Joined: Tue Mar 02, 2010 4:55 pm
Posts: 265
AOL: superactor001
Location: Everywhere and nowhere... But also right behind you and watching you in your sleep >.>
I could host an IRC server if the Mods want. Just so Onlink enthusiasts will have a place to communicate where they wouldn't need to risk the Domain going down. I have a free domain registered with No-IP for my computer, so I could just open a port and tell you guys that domain. Want me to do that?

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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Sun Dec 23, 2012 12:57 pm 
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Joined: Sat Jun 06, 2009 1:21 am
Posts: 581
Feel free to if you want, but don't expect much traffic

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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Sun Dec 23, 2012 11:58 pm 
 

Joined: Wed Feb 16, 2011 4:47 pm
Posts: 182
Sorry for the update hiatus, been busy elsewhere again. I asked Miah what was missing for the next version to be release and he said that he need to do a full playthrough first and that will be in 2-3 days from now.

Although that doesn't necessary means that it'll be released before new year because terrible bugs can still be lurking around. But it means it's close and patience is rewarding apparently. To make sure everything run smoothly for that test, I'll work on polishing Onlink as much as I can and who knows, it might do the trick.

On the fun side, Miah did mention during testing that the mission generation was broken and he kept running out out of money (he tried the game without cheating for the first time in a very long while). All players should be aware of that issue by now but it's nice to get the dev finally seeing it (it didn't bothered me anymore because I learned to live with it). Btw he asked me to fix it so I'll give it a shot.


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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Mon Dec 24, 2012 12:12 am 
Just so you know, you brought this upon yourself. Dancefight.
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Joined: Tue Mar 01, 2005 9:00 am
Posts: 1262
Website: http://www.ferrousmoon.com/
Location: Places, doing things.
You know what also sucks? Needing to rebuy software. Need some upgrade paths up in this bitch.


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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Mon Dec 24, 2012 1:50 pm 
 

Joined: Wed Jul 20, 2011 3:23 pm
Posts: 40
Seeing the devs here and knowing that Onlink is still making progress has made this a Merry Christmas :)


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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Mon Dec 24, 2012 4:10 pm 
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Joined: Sat Jun 06, 2009 1:21 am
Posts: 581
Quote:
it's close

"The end of the world is just the beginning"
Youuu sneaky bastards! :classy:

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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Tue Dec 25, 2012 5:36 am 
 

Joined: Mon Jul 02, 2012 7:20 am
Posts: 78
That's good to hear.


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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Tue Dec 25, 2012 2:24 pm 
Just so you know, you brought this upon yourself. Dancefight.
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Joined: Sat Apr 02, 2005 3:31 pm
Posts: 1171
Location: The vicinity of an area adjacent to a location.
In other news, GCC's inline assembler causes blindness or insanity, depending on which happens first:
Code:
__asm__ __volatile__( "0: \n" "\tmftbu %0 \n" "\tmftb %1 \n" "\tmftbu %2 \n" "\tcmpw %2,%0 \n" "\tbne 0b \n" : "=r"(upper),"=r"(lower),"=r"(tmp));

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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Mon Dec 31, 2012 5:44 pm 
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Joined: Tue Mar 02, 2010 4:55 pm
Posts: 265
AOL: superactor001
Location: Everywhere and nowhere... But also right behind you and watching you in your sleep >.>
IRC Server is up. Message me if you want your Username added to the list. Come up with a password (Not required, but preferred)

Edit: Address is onlinkhacker.no-ip.org:6667 and it's defined. Theres only one channel

Edit2: Miah, Tycho, and Mc2m: I will send you a list of any new users added to the IRC Server list. If you wish for a user to be struck from the list, let me know.

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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Mon Jan 07, 2013 3:26 pm 
 

Joined: Mon Jan 07, 2013 2:54 pm
Posts: 11
Will the next version of the game be a paid version?


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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Mon Jan 07, 2013 8:20 pm 
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Joined: Tue Mar 02, 2010 4:55 pm
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AOL: superactor001
Location: Everywhere and nowhere... But also right behind you and watching you in your sleep >.>
It's based off of proprietary works. Although they can make Kite proprietary, they can't do that to Onlink... At least, not without Introversion's permission.

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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Thu Jan 10, 2013 10:34 pm 
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Joined: Sat Jun 03, 2006 3:51 am
Posts: 1186
Website: http://griffinhart.livejournal.com/
Yahoo Messenger: Squall591
AOL: FinalWarrior591
Location: Look at my horse, my horse is amazing!
Quote:
In other news, GCC's inline assembler causes blindness or insanity, depending on which happens first:
Code:
__asm__ __volatile__( "0: \n" "\tmftbu %0 \n" "\tmftb %1 \n" "\tmftbu %2 \n" "\tcmpw %2,%0 \n" "\tbne 0b \n" : "=r"(upper),"=r"(lower),"=r"(tmp));
See, this is why I'm glad I don't do assembly.

(Also, my x86 class left me woefully underequipped for it. Not that I'm super interested in doing assembly in the first place.)

-- Griffinhart

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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Sun Jan 13, 2013 11:30 pm 
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Joined: Tue Mar 02, 2010 4:55 pm
Posts: 265
AOL: superactor001
Location: Everywhere and nowhere... But also right behind you and watching you in your sleep >.>
Quote:
Quote:
In other news, GCC's inline assembler causes blindness or insanity, depending on which happens first:
Code:
__asm__ __volatile__( "0: \n" "\tmftbu %0 \n" "\tmftb %1 \n" "\tmftbu %2 \n" "\tcmpw %2,%0 \n" "\tbne 0b \n" : "=r"(upper),"=r"(lower),"=r"(tmp));
See, this is why I'm glad I don't do assembly.

(Also, my x86 class left me woefully underequipped for it. Not that I'm super interested in doing assembly in the first place.)

-- Griffinhart
Haha, I don't do assembly because my course on Inline assembly didn't actually teach me assembly. It taught me the history of it. Why they would give me a History course ius beyond me...
Quote:
In other news, GCC's inline assembler causes blindness or insanity, depending on which happens first:
Code:
__asm__ __volatile__( "0: \n" "\tmftbu %0 \n" "\tmftb %1 \n" "\tmftbu %2 \n" "\tcmpw %2,%0 \n" "\tbne 0b \n" : "=r"(upper),"=r"(lower),"=r"(tmp));
How so? Do you mean either blanking the screen or crashing? Or garbled visuals / slowdown? I can't help (I know nothing besides the theory) but depending on what insanity, it mey give you an indicator of what the problem is.

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