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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Sun Sep 25, 2011 5:52 am 
 

Joined: Tue Aug 30, 2011 2:50 pm
Posts: 57
my pc ram (3gb) reach to 90% and game show me a error msg...
it still worked in background, till my ram reach to 98% whole screen hanged, i think you need memory management...

i know you use c++, but still i was in c# create frame based game, 15 frame per second, i experience such condition, so i call Garbage collector after drawing each frame, and it fixed, i think you need to free your memory too... try to monitor your ram usage


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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Wed Sep 28, 2011 1:54 am 
 

Joined: Wed Feb 16, 2011 4:47 pm
Posts: 182
Hello everyone,

I know you have been waiting patiently so I will give you some news.

First of all, the project is still alive. I'm still working on it, slowly but surely.

More than working on the savegame system, I also try to clean up the code because I can't resist, which slows things down but will help Kite development. Also, I'm slow, live with it !

That's it for now.


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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Wed Sep 28, 2011 10:21 am 
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Joined: Sat Nov 17, 2007 8:45 am
Posts: 203
Hearing you're slow is a lot nicer than fearing project death, so that's all great in my book! ^v^

Is there any idea of how far you've got? Not an ETA, but what the percent status is?


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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Wed Sep 28, 2011 11:40 am 
 

Joined: Wed Feb 16, 2011 4:47 pm
Posts: 182
it is around 45% with around 34 classes left to convert (I'm almost done with computer's part of the game).

Also, since the sql wrapper is nicer than in previous versions, it should be faster. I wish I didn't had so many university projects to do :(.


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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Wed Sep 28, 2011 5:15 pm 
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Joined: Sat Nov 17, 2007 8:45 am
Posts: 203
That's not bad at all. I'm certainly prepared to wait.


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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Wed Sep 28, 2011 9:11 pm 
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Joined: Sat Jun 06, 2009 1:21 am
Posts: 581
Thanks for the news, it's always good hearing from you guys - it reminds me the wait will be worth it. :classy:

_________________
I'll see you on the dark side of the (ferrous) moon.


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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Mon Oct 03, 2011 10:15 am 
 

Joined: Tue Aug 30, 2011 2:50 pm
Posts: 57
first, did you read my post?!

second, would you support custom gateway feature or i work on a program that no one can use?

i almost do any to make it best... to design...


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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Sat Oct 08, 2011 11:29 am 
 

Joined: Wed Feb 16, 2011 4:47 pm
Posts: 182
I did read your post and we'll look into it in time. Savegame is the priority for now.

custom gateway will be supported again. Your work is not for nothing ;).


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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Sat Oct 08, 2011 3:06 pm 
 

Joined: Tue Aug 30, 2011 2:50 pm
Posts: 57
nice to hear this one, and tnx man :)


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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Fri Oct 21, 2011 1:22 am 
 

Joined: Wed Jul 20, 2011 3:23 pm
Posts: 40
Thank you, Mc2m, for the update :!: We all really do appreciate it!


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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Mon Oct 24, 2011 12:19 pm 
 

Joined: Tue Aug 30, 2011 2:50 pm
Posts: 57
what u mean? new update came ?!


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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Mon Oct 31, 2011 3:14 pm 
 

Joined: Wed Jul 20, 2011 3:23 pm
Posts: 40
Quote:
what u mean? new update came ?!
By update I meant an update on their progress - like thank you for letting us know how the project is progressing


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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Sat Nov 19, 2011 2:15 pm 
 

Joined: Tue Aug 30, 2011 2:50 pm
Posts: 57
oki


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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Sun Aug 05, 2012 5:32 pm 
 

Joined: Fri May 11, 2007 9:45 pm
Posts: 13
here's a suggestion for the devs. consider making a raspberry pi port if possible. it would be interesting to see if it works.


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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Thu Sep 27, 2012 5:50 pm 
 

Joined: Wed Feb 16, 2011 4:47 pm
Posts: 182
I decided to take a small Onlink coding break this evening...

Break start :
Image

Break end :
ImageImage


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