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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Sat Feb 12, 2011 8:43 am 
 

Joined: Tue Mar 16, 2010 9:47 am
Posts: 27
God, I wanna start playing Onlink again, with a fixed save system..


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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Tue Apr 05, 2011 9:44 am 
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Joined: Tue Mar 02, 2010 4:55 pm
Posts: 265
AOL: superactor001
Location: Everywhere and nowhere... But also right behind you and watching you in your sleep >.>
i know. it sucks not having new updates anymore:(

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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Wed Apr 06, 2011 12:11 am 
 

Joined: Thu Aug 16, 2007 9:32 pm
Posts: 43
sooo uhhhh....yet again im here (I check in every 6 months or so) sooooooo errrmmmmm is it just me or has nothing changed?


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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Wed Apr 06, 2011 2:59 am 
 

Joined: Wed Feb 16, 2011 4:47 pm
Posts: 182
Many things have changed, you just don't know yet ;).


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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Fri Apr 08, 2011 6:15 am 
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Joined: Tue Mar 02, 2010 4:55 pm
Posts: 265
AOL: superactor001
Location: Everywhere and nowhere... But also right behind you and watching you in your sleep >.>
Lol i guess that makes sense. But it seems like it's been over 5 months since the last update.

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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Sat Apr 23, 2011 4:08 am 
 

Joined: Tue Mar 16, 2010 9:47 am
Posts: 27
over 5 months with a "this is what's going on" update maybe, not a game update :-p

I just remember it was unplayable due to the save system hogging up, if this would be fixed, I could be a happy Onlink camper again :-)


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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Thu May 12, 2011 10:53 am 
Just so you know, you brought this upon yourself. Dancefight.
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Joined: Tue Mar 01, 2005 9:00 am
Posts: 1262
Website: http://www.ferrousmoon.com/
Location: Places, doing things.
Quote:
over 5 months with a "this is what's going on" update maybe, not a game update :-p

I just remember it was unplayable due to the save system hogging up, if this would be fixed, I could be a happy Onlink camper again :-)
Image

This sums it up nicely. The savegame feature has been historically the worst part of the game since forever. We've agreed that what it currently is cannot stand (it worked so well on non-Windows systems too...) but that the old version also cannot stand. We (and by "we" I mean "Mc2m") are working on an SQLite implementation that won't suck so incredibly hard, but we need to make it known that the original Uplink source is just terribly not up to the task without significant rewrites (which are already being made and tested). So yes, progress is happening, but it's at a soul crushingly slow pace.

And there's really nothing that can be done about it except doing it right this time and never needing to do it again.


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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Thu May 12, 2011 11:43 pm 
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Joined: Sat Jun 06, 2009 1:21 am
Posts: 581
Just seeing this post... even if it means the game is far from an alpha... revives that flame inside me, reminding me of how awsome this project is. :classy:

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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Fri May 13, 2011 7:25 am 
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Joined: Tue Mar 02, 2010 4:55 pm
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AOL: superactor001
Location: Everywhere and nowhere... But also right behind you and watching you in your sleep >.>
yay yay yay yay yay yayyay yayayayayayayayayayayayayayayayayayayayayayayayay!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! yes yes yes yes yes!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! yay yay yay:):):):):):):):):):)

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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Sat May 14, 2011 11:13 pm 
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Joined: Sat Nov 17, 2007 8:45 am
Posts: 203
Quote:
Just seeing this post... even if it means the game is far from an alpha... revives that flame inside me, reminding me of how awsome this project is. :classy:
This, and the fact that Miah and Mc2m haven't forgotten this place makes me so happy.

And, please can we have a moral choice involving freeing an AI that then owes you favours/helps you out, or wiping it out and gaining the favour of companies and stuff?

I so badly want to work with an AI on my side. <v<


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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Sat May 21, 2011 11:03 am 
 

Joined: Tue Mar 16, 2010 9:47 am
Posts: 27
Quote:
So yes, progress is happening, but it's at a soul crushingly slow pace.

Nice to hear! Can 't wait :-)


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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Sun May 29, 2011 5:51 pm 
 

Joined: Thu Aug 16, 2007 9:32 pm
Posts: 43
OMG a status update *epic gasp*

Now.....if only that was mirrored on the front page ^.^


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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Thu Jul 21, 2011 9:31 am 
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Joined: Wed Nov 05, 2008 7:08 am
Posts: 138
Yippie!

Wow, what a relief! THANKS!

Miah, Tycho, Mc2m and who ever else: please make it right, take as much time as you need. You get our full support, adoration and else for it. Applaus! Unfortunately not so much the financial support, as it seems ...

But please, also: just a small line once in a while to not let us hang here dead in the water.
Would very much be appreciated ;)


Hugs


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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Thu Jul 21, 2011 5:32 pm 
 

Joined: Wed Jul 20, 2011 3:23 pm
Posts: 40
It's so wonderful to hear that this project is still being worked on!!

Onlink beta is an amazing, amazing game. A more stable version would blow my mind. Thank you so much, team, for the continued hours and hours and hours of entertainment. It's nice to go from configuring real networks to relaxing and stealing millions from the banks :D


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 Post subject: Re: Onlink Progress (blog?) (Last updated 18 Feb - PM)
PostPosted: Sun Sep 25, 2011 5:02 am 
 

Joined: Tue Aug 30, 2011 2:50 pm
Posts: 57
when the size of data grow large i recieve lot of error, even i disabled autosave but even in mid-game i exprience a lot of error :-s that cause game to be terminated...

my version: 0.2.0-a8-23-g0c617cf

i'm wonder if i need to attach any file...


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