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 Post subject:Re: Onlink Progress (blog?) (Last updated 7 Nov)
PostPosted:Sun Jan 04, 2009 4:53 pm 
 

Joined:Fri Dec 07, 2007 9:08 am
Posts:14
i can translate the english Onlink to german language

to point 4 Yeah own chip making :D
^^ but i dont think this will be the suprise


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 Post subject:Re: Onlink Progress (blog?) (Last updated 7 Nov)
PostPosted:Sun Jan 04, 2009 5:11 pm 
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Great. No I can't wait for 0.4 anymore.
Well done Miah *grrrr* ;)

to 3.): I can imagine. It could knot your brain.
Develop programming for non-coders ... tssssss. Something like a LEGO-system of programming for dummies. Transfer it to the real world and it would be worth a nobelprize, if there would be one for infromatics ;)


So from there the jump to a reall hacking tool running behind the game as a reall hacking interface for dummies is only just a small step further *g*

Nice, nice, nice. Nice in deed. Well done... or well doing, as I should say.
There is a form of programming for non-coders (GUI Based) in the Warcraft III: The Frozen Throne World Editor. The coding is called "Triggers," and there is a large list of preset codes with pieces that can be modified, such as "If [a] = , then do action [c]" where a and b are variables and c can be a variety of actions such as "Set unit [x] health to [y] percent of total health. And then there's a command "Custom Script" which allows people to code more into the triggers. Done for coding software in onlink, and we could end up with some seriously awesome programs.

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 Post subject:Re: Onlink Progress (blog?) (Last updated 7 Nov)
PostPosted:Sun Jan 04, 2009 7:07 pm 
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O(n) to O(log n).
Y'know, I don't actually get how algorithms equate to big-O equations. I mean, I get that O(n) is hellass slower than O(log n), but I don't get how one set of code can be said to be O(n), or a different set to be O(log n). (My teacher explained, briefly, as she was in the midst of teaching Programming 2 [I'm in 3... one of four who are, sadly], what O(n) meant, so I sorta get that.)

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 Post subject:Re: Onlink Progress (blog?) (Last updated 7 Nov)
PostPosted:Sun Jan 04, 2009 11:06 pm 
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It's really quite easy.

n refers to the number of elements in your data structure.
O is the worst case scenario for how many keys you'll need to go through in order to get the one you want (round up to the nearest integer)

Also note that log is not log. It is log-base-2, since it is a binary tree. Therefore,
[O(log2 n) | n = 2000] ≈ 10.9657843 (round up to 11).

Therefore, it is said that with 2000 elements in the red black tree, the most steps it's going to ever make in the tree before it finds the desired node is 11.

Isn't that easy? :3


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 Post subject:Re: Onlink Progress (blog?) (Last updated 7 Nov)
PostPosted:Sun Jan 11, 2009 11:34 pm 
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You know what?

That was easy. Thanks, Miah!

/me stores this away for AP exam time

Only, I still don't get how to determine the actual big-O of a given segment of code.

-- Griffinhart

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 Post subject:Re: Onlink Progress (blog?) (Last updated 7 Nov)
PostPosted:Mon Jan 12, 2009 8:32 am 
 

Joined:Thu Apr 28, 2005 3:57 pm
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The easiest way is to count the # of loops.
Each for loop multiplies the O notation by n (provided it goes to n of course).

I still don't know how to determine the O notation for things that end up being log. I know that binary searches are log, and certain sorts are nlog, but I don't really know how to calculate those.

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 Post subject:Re: Onlink Progress (blog?) (Last updated 7 Nov)
PostPosted:Sat Jan 31, 2009 11:30 pm 
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Joined:Sat Jan 31, 2009 11:08 pm
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I realize this isn't a greetings topic, and that I'm new to the forum, but to elaborate...is there at least a month to aim the 0.2.0 release for?

I am NOT asking for a release day.


...just a month.


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 Post subject:Re: Onlink Progress (blog?) (Last updated 7 Nov)
PostPosted:Sun Feb 01, 2009 1:05 am 
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If there was, it would have been said. :wink:

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 Post subject:Re: Onlink Progress (blog?) (Last updated 7 Nov)
PostPosted:Sun Feb 01, 2009 11:19 pm 
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Imo, I'd shoot for the calculated release date. Because I know Miah is probably very busy, or burnt out from the daily grind, or even just in need of positive encouragement (which is never a bad thing). : )


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 Post subject:Re: Onlink Progress (blog?) (Last updated 7 Nov)
PostPosted:Fri Feb 06, 2009 11:59 am 
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Joined:Tue Feb 03, 2009 2:38 pm
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And what about a release year? Hope this one

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 Post subject:Re: Onlink Progress (blog?) (Last updated 7 Nov)
PostPosted:Fri Feb 06, 2009 7:11 pm 
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The release year is between 2009 and <Insert End-Of-World Year>

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 Post subject:Re: Onlink Progress (blog?) (Last updated 7 Nov)
PostPosted:Sat Feb 07, 2009 9:01 am 
 

Joined:Tue May 27, 2008 10:35 am
Posts:24
Guys, how's it goin? I heard Miah had a problem, and after solving it there is should be downhill riding.

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 Post subject:Re: Onlink Progress (blog?) (Last updated 7 Nov)
PostPosted:Sat Feb 07, 2009 5:23 pm 
 

Joined:Fri Dec 07, 2007 9:08 am
Posts:14
maybe he doesn't solved it yet


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 Post subject:Re: Onlink Progress (blog?) (Last updated 7 Nov)
PostPosted:Sun Feb 08, 2009 4:57 am 
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Hey its been a while since we have had any info on the project, could we possibly get an update? That way the Analysts among us can work up another "prospective" release date :classy: :)

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 Post subject:Re: Onlink Progress (blog?) (Last updated 7 Nov)
PostPosted:Sun Feb 08, 2009 6:17 pm 
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Joined:Tue Feb 03, 2009 2:38 pm
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I'll better call it another "too-soon" release date.
It's only a joke. C'mon Miah, keep up the good work. You know that we give you all the moral help we can.

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