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 Post subject:Re: Onlink Progress (blog?) (Last updated 24 Sept)
PostPosted:Wed Sep 24, 2008 2:15 pm 
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Joined:Sat Dec 15, 2007 8:49 pm
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Website:http://muszak.eu
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20 / 3 day = 6.66 items per day!
91 / 6.66 = 15 +/- 5~ = 20 days until release :D

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 Post subject:Re: Onlink Progress (blog?) (Last updated 24 Sept)
PostPosted:Wed Sep 24, 2008 2:55 pm 
 

Joined:Thu Nov 15, 2007 2:00 pm
Posts:68
Website:http://www.skyblownet.com
Quote:
20 / 3 day = 6.66 items per day!
91 / 6.66 = 15 +/- 5~ = 20 days until release :D
That's the theoretical part. The real deal is something else.
You should have considered that each part have different amount of work and time to work it out etc etc.


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 Post subject:Re: Onlink Progress (blog?) (Last updated 24 Sept)
PostPosted:Wed Sep 24, 2008 3:07 pm 
Literally Nine
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Joined:Tue Mar 01, 2005 9:00 am
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Quote:
Quote:
20 / 3 day = 6.66 items per day!
91 / 6.66 = 15 +/- 5~ = 20 days until release :D
That's the theoretical part. The real deal is something else.
You should have considered that each part have different amount of work and time to work it out etc etc.
And that I'll need to add to the list as I run across things. Can you believe there wasn't a function to remove a record? Just one to add or change it.

It's things like this that get added unscheduled. That's the "Items added to list due to missing core elements" tab.


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 Post subject:Re: Onlink Progress (blog?) (Last updated 25 Sept -- PM)
PostPosted:Sat Sep 27, 2008 6:22 am 
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Joined:Thu Nov 17, 2005 4:40 pm
Posts:64
First of all. Hi guys, I'm back. :)

I haven't been on in quite a while and now this. :D I was really wondering if Onlink was ever really gonna get of the ground again, but I guess it is. Lucky thing with Uplink is that it really hasn't had any competition since it's release. Nothing really came close, so any mod made for it now doesn't have the problem of being a mod for an old game that has been replaced already by new ones.

My thnx to Miah, Tycho and everyone else working on Onlink for not giving up. Great work guys. :wink:


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 Post subject:Re: Onlink Progress (blog?) (Last updated 25 Sept -- PM)
PostPosted:Thu Oct 02, 2008 3:12 pm 
 

Joined:Tue Sep 25, 2007 9:39 pm
Posts:31
When you will release the latest version, could you include a list of the changes you made to the game since vanilla Uplink? I think listing every things that have been added would greatly help promoting the game in indie games communities.


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 Post subject:Re: Onlink Progress (blog?) (Last updated 25 Sept -- PM)
PostPosted:Thu Oct 02, 2008 3:59 pm 
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Joined:Sat Mar 11, 2006 8:28 am
Posts:365
Location:Canada
Came back to visit, seems like a lot of progress since the last time I came. Nice work!

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 Post subject:Re: Onlink Progress (blog?) (Last updated 03 Oct)
PostPosted:Fri Oct 03, 2008 8:35 am 
Literally Nine
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This is somewhat embarrassing. I added 12 things to the todo list between yesterday and today. We're back up in the 90s.

However, the other side of the coin is that most of them are simply glitchs rather than rewrites/additions. So there's that.

Also: the manual dialer is done. I don't remember if I said that yet.

I also have one person on internal review to filter some of the more nasty bugs. I'm going to choose another shortly, but I need it to be someone on a Mac. We'll see what happens...


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 Post subject:Re: Onlink Progress (blog?) (Last updated 06 Oct)
PostPosted:Mon Oct 06, 2008 8:46 am 
Literally Nine
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Back into the 80s. Found another rewrite; hardware. Turns out Uplink just looks up values based on what the market says (speed, size etc) rather than using a hardware class.

Oh, Chris.


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 Post subject:Re: Onlink Progress (blog?) (Last updated 06 Oct)
PostPosted:Mon Oct 06, 2008 2:27 pm 
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Joined:Sat Dec 15, 2007 8:49 pm
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Website:http://muszak.eu
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Don't Give Up [;

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 Post subject:Re: Onlink Progress (blog?) (Last updated 06 Oct)
PostPosted:Tue Oct 07, 2008 10:40 pm 
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Back into the 80s. Found another rewrite; hardware. Turns out Uplink just looks up values based on what the market says (speed, size etc) rather than using a hardware class.

Oh, Chris.
As in the former fanboy and now "God of the Redeemable Zombie" Chris?

Also, that makes me wince in pain. If there's one thing Java taught me, it's the niftyness of classes and object-oriented programming...

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 Post subject:Re: Onlink Progress (blog?) (Last updated 10 Oct)
PostPosted:Fri Oct 10, 2008 9:52 am 
Literally Nine
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Chris as in Chris Delay, the original coder of Uplink.

Todo list items are dropping like the Dow Jones. In the 70s now.


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 Post subject:Re: Onlink Progress (blog?) (Last updated 10 Oct)
PostPosted:Fri Oct 10, 2008 4:45 pm 
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Ah. Thought you were invoking the name of a deity. (E.g., "Oh, Christ.")

Also: Woo!

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 Post subject:Re: Onlink Progress (blog?) (Last updated 10 Oct)
PostPosted:Mon Oct 13, 2008 9:43 pm 
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Joined:Fri May 25, 2007 7:49 pm
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Location:Argentina
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Ah. Thought you were invoking the name of a deity. (E.g., "Oh, Christ.")

Mmmmh i think he was.

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 Post subject:Re: Onlink Progress (blog?) (Last updated 10 Oct)
PostPosted:Mon Oct 13, 2008 10:04 pm 
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No, it was more like. "Oh that Chris, what a horrible coder."

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 Post subject:Re: Onlink Progress (blog?) (Last updated 10 Oct)
PostPosted:Wed Oct 15, 2008 4:52 pm 
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Joined:Mon Sep 22, 2008 9:51 am
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A combination of the KISS and YAGNI principles probably is what caused him to do it, he was simplifying the design (technically speaking) and he didn't need anything more.

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