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| I have to ask http://www.ferrousmoon.com:80/forums/viewtopic.php?f=52&t=848 |
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| Author: | m1571k4l [Mon Jul 30, 2007 3:37 pm ] |
| Post subject: | I have to ask |
Ok I don't post to much ...... not much to say But I have to ask what all made it into ONLINK v0.1.0 from the uplink addicts dream list here and the FAQ/Poject here What Im asking is for an updated list of what makes onlink different from uplink besides the name. I would love to see a list like the 1st link and remember the 1st few versions on onlink with the c++,warez sites and all the goodies but what all made it though to this build and what can we hope to see in the next if a next at all? |
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| Author: | Kjeldar [Mon Jul 30, 2007 10:18 pm ] |
| Post subject: | |
I just logged on to ask exactly that; a list of what was changed. I just finished the plot (even since i've been playing since the 0.1.0 patch was released... like five minutes a day :S) and i must wonder if there's anything else i should be expecting or if it just rests there, and we have to wait for another patch. |
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| Author: | Tycho [Tue Jul 31, 2007 3:34 am ] |
| Post subject: | |
As I've said before, we're slowly readding features from early Onlink builds. We realized that adding things all at once made for one VERY unstable game (very very frequent crashes, random oddities, etc). Starting from scratched has helped us build a much more clean, portable, and stable codebase. Forgive us for not adding much yet, but you may be more impressed by v0.1.1 (coming sometime soon, not sure when yet). It'll have more optimizations and several new features which Miah will be listing (we're going to maintain a changelog). |
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| Author: | Kjeldar [Wed Aug 01, 2007 3:16 pm ] |
| Post subject: | |
Quote: Forgive us for not adding much yet, but you may be more impressed by v0.1.1 (coming sometime soon, not sure when yet).
Maybe my post looked a little too harsh. That wasn't the idea at all... I'm very happy with the progress you guys made so far! |
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