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     Post subject:Onlink modding?
    PostPosted:Sun Feb 03, 2008 8:08 am 
     

    Joined:Sat Feb 02, 2008 11:12 am
    Posts:3
    I know onlink is a mod, but is there any wat to mod it? I've been trying to change up the gateways but it keeps breaking if i make even the smallest change (generally trinity gateway costing one more credit)


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     Post subject:Re: Onlink modding?
    PostPosted:Fri Feb 29, 2008 10:52 pm 
     

    Joined:Fri Feb 29, 2008 10:34 pm
    Posts:3
    I've been wondering the same thing. It seems that for whatever reason, the changes I make to the definitions are not reflected -- and furthermore, they tend to crash the game :/


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     Post subject:Re: Onlink modding?
    PostPosted:Sat Mar 01, 2008 1:56 am 
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    Joined:Sat Jun 03, 2006 3:51 am
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    There is already an active topic about adding/modding gateways. Link.

    If you meant actually modding the mod itself, you'll most likely need to have the Uplink DevCD, knowledge of C++, and an .exe de/compiler. And I'm guessing you'd also need approval from the Onlink developers.

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     Post subject:Re: Onlink modding?
    PostPosted:Sun Mar 02, 2008 12:24 pm 
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    This does not belong in the dev forum because it does not relate to programming.

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