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     Post subject:C++
    PostPosted:Mon Jun 12, 2006 5:08 am 
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    Joined:Wed Dec 28, 2005 7:44 am
    Posts:6
    Location:Australia
    This topic has been stressed to death again and again. But I'm a necromancer, so I'm gonnja bring it back to serve me.

    Miah, How long have you spent learning C++? I've been looking at some tutorials, and that crap's more complex than a fat man's beard!

    God! How did you start. Did you just look at it and say "Right. That's what I want to do, so here goes!"

    ???


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    PostPosted:Mon Jun 12, 2006 2:30 pm 
     

    Joined:Wed May 10, 2006 7:53 am
    Posts:3
    Website:http://www.spectere.net/
    Location:Struthers, OH
    Your best bet for starting to learn C++ is to just break down and buy an intro-level book for it. In my experience, most online tutorials for it are either aimed for the advanced users or just have too steep of a curve (i.e. taking you from writing a "Hello World" program to writing a raytracer...from scratch).

    C/C++ is kind of a tough beast to master. Its syntax and built-ins are actually rather basic, it's all of the library functions that are a bear to learn. The advantage of an intro book is that it lets you get a feel for the language using the standard libraries. While you can't apply all of the same concepts to certain libraries (writing a game for a graphical OS is going to be very different from writing a console program, for instance) it will still give you a level of comfort with the language.

    Case in point: I ended up adding a scoring system to the popular open-source DDR simulator, StepMania, a while ago. While it did prove to be much different than anything I had ever worked on (and thus, it took quite a bit of prodding around to really "get" everything), the knowledge that I had of the language made working on it much easier than it would had I been winging it.

    </mindless_rambling> ;)


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