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| Author: | Burningmace [Wed Mar 29, 2006 4:00 pm ] |
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I agree, please hold this topic until Miah replies in here. |
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| Author: | Miah [Wed Mar 29, 2006 7:27 pm ] |
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Hello! Sorry I took so long, I was meeting with state legislators... One: My current computer is dead. dead. dead. If the company cannot repair it within 2 weeks of being sent in three times (that is to say now, 9 days from time of posting), I will be getting instead a new computer. Two: Nothing is lost. I saw things going to hell before they did, so all of the source is safe. Yay! Three: Onlink is very much not self-sustaining. As a result, I have given myself a lot of work to do now for a better futrue later; dedicated servers, a registered company name (maybe), etc. Four: Part of this is working with the state government. Iam now running for President of my campus, and campaigning for a seat at the state association. As you might expect, it will be slow close to elections (expect a bit of slowdown in the last week of April, then it should pick up again...) Five: Onlink is not a complete recode, but it's damn close. 70% of all files, includeing those in /contrib, have been edited. Six: I have little problem with other modders showing off their work, so long as common decentcy is exhibited, as ConstableBrew has shown. Seven: you are welcome to help on the team, but first I need a minor interview to make sure that people argee with me. Email me some contact details: internal@onlink-mod.net Eight: I have taken a brief look at your site, as much as the 3 more minutes I have before class allows, and so far, I am impressed with what I see so far. However, if possible, do you have a technical demo/screenshot for me to see? You piqued my curiosity... |
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| Author: | ConstableBrew [Thu Mar 30, 2006 2:10 am ] |
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Quote: I am impressed with what I see so far. However, if possible, do you have a technical demo/screenshot for me to see? You piqued my curiosity...
I don't have any demos to show yet as it really is only a design document at this point. Once I have finished touching on all the game elements I'll start on a code architecture document which will describe the technical details behind it all. As I write the architecture document I will also be writing code. Enough of the design is given at this point that some basic work on the code architecture can be begun, which I won't bother with until I'm comfortable with the amount of design work done. I am open to any motivated volunteer should they want to try their hand at it.BTW good luck with the polotical stuff. My brother was a polisci major and was involved in the mock UN. (Got second place the year he went... a dissapointment for his team as they had a record of winning. Wasn't his fault really, he had everyone eating out of his hand. We're not sure why his team lost...) |
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| Author: | ConstableBrew [Fri Mar 31, 2006 3:01 am ] |
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I just want to draw your guy's attention to the x81 assembler section. Give it a good read and let me know what you think. |
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| Author: | krageon [Thu May 11, 2006 9:43 am ] |
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I think your ideas are awesome, and the site is nicely written as well. |
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| Author: | Helios [Thu May 11, 2006 11:19 am ] |
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Yeah im still interested Brew you got any more information on this project? |
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| Author: | ChaosR [Thu May 11, 2006 1:57 pm ] |
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ConstableBrew, Can you PM me a way to contact you with IM, like msn or an IRC channel. Cuz I've got permission to start External Projects that involve coding, and I want to make some External Project of your ideas. So PM me if you like this, remember you can still keep all credits. |
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| Author: | ConstableBrew [Thu May 11, 2006 4:50 pm ] |
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Additional information? Well... One thing I haven't really made clear is that I will probably be converting all the uplink code into c# and asp.net. I think that this game is minimalist enough in its interface that a fully web based interface would be possible without sacraficing look and feel / immersion. I just moved to Los Angeles and haven't set up my home pc yet (have to buy a new desk...) That's going to be about a week or two from now. After that I can resume my updates on the documentation. If you are interested you can also contact me via constablebrew (atters) gmail (dotters) com or by google chat. |
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| Author: | Burningmace [Mon May 15, 2006 12:01 pm ] |
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Web based? Eeew. |
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| Author: | ConstableBrew [Mon May 15, 2006 12:21 pm ] |
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What is there in the Uplink interface that could not be faithfully reproduced on the web using DHTML, JavaScript, Java applets, and Flash? |
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| Author: | Burningmace [Mon May 15, 2006 12:33 pm ] |
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Nothing, but it'd lag like hell. Java is sloooow, I used to program in it, but gave up due to its slooooooowness. JavaScript is horrible. Flash - that's OK. Write the whole thing in Flash! Otherwise, page switches and stuff are gonna suck. |
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| Author: | krageon [Mon May 15, 2006 1:45 pm ] |
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I agree with BurningMace, Java is very slow ( Look at runescape '2' ) Flash can be slow too though, although I think it'd be easier to do in flash... |
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| Author: | Burningmace [Mon May 15, 2006 2:48 pm ] |
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Runescape sucks, lol. Not played it in aaaages. But yeah, it's teh lag. Also, I have a thing about the capitalisation of the 'm' in my name. Don't do it. |
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| Author: | krageon [Tue May 16, 2006 2:22 pm ] |
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I gotta say that, even though I think flash'd be better, I know of quite a few flash MO's that are pretty laggy and/or put a heavy load on your system ( not to mention the server when crouded ). (( Xgenstudios has made a flash Stick fighting MO, thats the one I'm referring to, might you want to compare it with Runescape )) |
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| Author: | Burningmace [Tue May 16, 2006 2:47 pm ] |
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Yes, but a flash stick fighter requires quick collision, input and physics calculations. |
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