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     Post subject:AutoIt bank hacking helper script
    PostPosted:Thu Mar 01, 2018 3:48 pm 
     

    Joined:Mon Apr 23, 2007 1:16 pm
    Posts:190
    makes 2 new hotkeys, PageUp and PageDown (which is configurable in the source version, obviously)

    when you are at the transfer funds page, you can press PageUp, and it will write the ip of the connected bank, and the bank account number of the first account owned by the player in that bank, and how much credit is available on the bank account you're logged in on, in their respective slots (ahm, provided that you don't have any slot in focus when pressing the button - that's a limitation/bug)

    when you are at the transaction history page of a bank account, you can press PageDown, and it will scan all transactions on that account, and add any account number it finds that you don't already have registered, to your list of known accounts on their respective banks, which will be shown next time you go to the enter account number page on that bank, with the password "?" - but with 1 limitation, it won't be shown until you log out and in on the agent, same like when changing your gateway (unfortunately, seems Onlink keeps its own internal copy of all access codes, and won't load access codes from the db until you relog, and inserting access codes in-ram to the running game would be very difficult, and a huge maintenance burden, given that the methods/locations may change from compiler changes, compiler switches, game code changes, and would need to defeat ASLR, etc..) - i haven't found a good way around this.

    pre-compiled exe can be found here https://github.com/divinity76/onlinkshit/releases

    and for those with AutoIt, the source code can be found here https://github.com/divinity76/onlinkshi ... Onlink.au3

    - this makes bank hacking-grinding a much more pleasant experience, not having to make a list of all previously hacked bank accounts, and compare it with the transaction list of every new account you hack, manually :)


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