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 Post subject: Help us pin down the cause of a nasty bug
PostPosted: Sun Feb 04, 2018 11:00 pm 
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Joined: Sat Jun 06, 2009 1:21 am
Posts: 581
Hello, Agent.

As you may have heard, or had the misfortune of running into it yourself, a particularly nasty bug has been preventing some of our Agents from accessing their gateways. In order to help our debuggers track down and fix the issue, I have been trying to pinpoint just what may be causing the corrupted event that crashes the game and corrupts the save file, seeing as some agents seem to be immune to said corruption.

In order to accept this mission, you must have a save file meeting the following criteria:
- The first mission of the Musana arch was completed without bugs, seeing as the corruption seems always to strike before that
- The save file was not tampered with
- The agent was registered in the latest Onlink release, not in a previous version

If everything checks out, please answer this form with as much precision as possible.

Due to the nature of this assignment, you will not be receiveing any funds for its completion. You will, however, be assuring the proper function of the Onlink software, thus helping prevent all agents, yourself included, from running into similar problems in the future.

Thank you for your assistance in this matter.

Agent Sentinel

I'll see you on the dark side of the (ferrous) moon.

 Post subject: Re: Help us pin down the cause of a nasty bug
PostPosted: Fri Apr 27, 2018 7:03 pm 

Joined: Mon Nov 03, 2008 10:55 am
Posts: 52
I thought that the software development had been abandoned.
There is a new Uplink mod with more advanced visuals.
Analyzing my save game I noticed that the tables could be improved for better performance, there are double columns and information that could take up less space by reducing the size of the save-game file. Possibly improving performance as the file tends to grow too much due to access logs

The error never happened to me.

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