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 Post subject: Pause Script
PostPosted: Thu Jul 28, 2016 12:34 pm 
 

Joined: Thu Jul 28, 2016 10:57 am
Posts: 1
Love both Up/Onlink hated not having pause hotkey. So here you go. Even doesn't work when typing text into a field. Even though that's unintentional, it just worked and it was an afterthought tested for.

Pause/Unpause switch hotkey
* Space

Script End while in Game
* CTRL ALT SHIFT Space (1s hold)


Checks every 200 ms so holds of 1/5 or 0.2 seconds are suggested to ensure trigger. You can adjust this if you want. Lines 41, 50, 56, 64. The 333s are between IS IT CLOSED? checks that only trigger when it's not focused.

Compiled x86 and x64 versions that run better than running the script directly (duh!), in my experience x64 works a lot better but is more intensive (duh!)

IMPORTANT NOTE
Only for 1920x1080 right now. (Having trouble getting Onlink into Fullscreen not optimal)
x86
x64
au3 Download
au3 PasteBin


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 Post subject: Re: Pause Script
PostPosted: Thu Jul 28, 2016 1:14 pm 
 

Joined: Mon Jul 02, 2012 7:20 am
Posts: 78
That's neat, though I don't see the usefulness of it myself.

Maybe the devs could add the time control buttons as a mappable keyboard action in the next update?


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