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 Post subject: Ferrous moon LAN
PostPosted: Mon Jan 11, 2016 3:20 am 
 

Joined: Mon Jan 11, 2016 2:39 am
Posts: 1
Hi all , i have played Uplink like 10 years ago and realy enjoyed the game .. now i saw there is Onlink and i decided to play it v0.2.5 ... but i stuck with the mission Ferrous moon lan ...
there are servers
Gateway
access control system
2 lifting servers
backup server
central mainframe
internal service machine

the only server i got any access to use any software is access control system

so i stuck ...
so i connect to access control system and upload the data i need to use for my next bounce ... after disconnect data is gone ...
i thought if i use denial on the system maybe the system wont delete my uploaded files ... when i try to enter console there is VSEK v3.0 and i can't pass it ... actually i pass it only once but that time i havent uploaded files i need ...

So my question is am i on right path for complete the mission ?
1. Denial Access control system
2. Connect to lifting servers and destroy them
3. Connect to gateway and destroy it ( denial or delete sys filles )
4. Connect to central mainframe to get VPN key
5. connect LAN


thx in advance :)


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 Post subject: Re: Ferrous moon LAN
PostPosted: Mon Jan 11, 2016 12:48 pm 
 

Joined: Wed Feb 16, 2011 4:47 pm
Posts: 177
you were right about data upload on acl. you just need to validate it through the console.


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 Post subject: Re: Ferrous moon LAN
PostPosted: Mon Jan 25, 2016 12:35 pm 
 

Joined: Sun Jan 24, 2016 9:31 am
Posts: 5
OR, just bypass the sentry I think?


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 Post subject: Re: Ferrous moon LAN
PostPosted: Tue Jul 26, 2016 6:58 pm 
 

Joined: Mon Nov 03, 2008 10:55 am
Posts: 52
I do not know where to report bug here, and how the supposed bug is related to this validation leave a comment here.

this is not possible to validate items that contain "delete" as to try all files are deleted.
File_Deleter
Log_Deleter
Log_UnDeleter


One suggestion for this type of mission:
in real life when accessing a server the attacker will not copy files one by one, use a self-extracting zip with autoexec script at least for routine tasks.

So it would be interesting player mount your package to be inserted 1 once on the server.

Note: I know this elaborate code to run in the game is quite complicated, it's just a suggestion.


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 Post subject: Re: Ferrous moon LAN
PostPosted: Thu Jul 28, 2016 2:09 pm 
 

Joined: Mon Nov 03, 2008 10:55 am
Posts: 52
How I was stupid !!! I was validating programs one by one "run program" the help in ACS brings the tip that is different from other systems.


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