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     Post subject:RevelationCoreV0.7
    PostPosted:Wed Nov 02, 2011 7:37 pm 
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    Joined:Fri Jul 16, 2010 3:04 pm
    Posts:14
    Does this file have any practical application?
    Don't want to know what if any, just if I should bother keeping it.

    Cheers

    DeeQ


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     Post subject:Re: RevelationCoreV0.7
    PostPosted:Thu Nov 03, 2011 6:58 am 
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    Joined:Sat Jun 06, 2009 1:21 am
    Posts:581
    Unless there's something REALLY hidden in here, nope. Just an easter egg, a teaser, or whatever you want to name it

    You can have as many parallel gateways as you want though, so you might want to keep it... just in case

    _________________
    I'll see you on the dark side of the (ferrous) moon.


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     Post subject:Re: RevelationCoreV0.7
    PostPosted:Thu Nov 03, 2011 3:35 pm 
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    Joined:Fri Jul 16, 2010 3:04 pm
    Posts:14
    That's what I thought. I'm in the process of creating a new set of story missions in which it plays a pivotal role in mission one, so I didn't want any other functionality getting in the way.

    My storyline will be available to play as soon as the ARC agent dies (need his alias to begin) and can only be completed if ARC are defeated (for obvious reasons).

    Don't want to give too much away, but this storyline will involve various US government agencies and allow actions made online to affect the 'real' world :) HINT: Does that button say... LAUNCH?!

    Check the SS below for clarification ;)

    Any ideas? lemme know. I'm always open to excellent ideas!

    DeeQ


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