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     Post subject:Unable to open Onlink
    PostPosted:Fri Jul 16, 2010 8:58 pm 
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    Joined:Mon Oct 13, 2008 8:40 am
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    Recently, I've decided to begin playing Onlink some more. Unfortunately, as soon as I open it, it quits.

    My best bet is that it has something to do with Snow Leopard, as Onlink was working when I was using Leopard.

    Error Report [Normal]:
    Code:
    Process: Onlink [42241] Path: /Users/clintbeymer/Desktop/Daniel/Games/Simulation:Physics/Onlink.app/Contents/MacOS/Onlink Identifier: com.ferrousmoon.onlink Version: ??? (???) Code Type: X86 (Native) Parent Process: launchd [210] Date/Time: 2010-07-16 18:50:30.942 -0700 OS Version: Mac OS X 10.6.4 (10F569) Report Version: 6 Interval Since Last Report: 503168 sec Crashes Since Last Report: 12 Per-App Crashes Since Last Report: 4 Anonymous UUID: C3ED7C70-2B5F-443B-8C4F-8D32EAC0FE59 Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000002, 0x0000000000000000 Crashed Thread: 0 Dyld Error Message: Library not loaded: /System/Library/PrivateFrameworks/CHUD.framework/Versions/A/CHUD Referenced from: /Users/clintbeymer/Desktop/Daniel/Games/Simulation:Physics/Onlink.app/Contents/MacOS/Onlink Reason: image not found
    Error Report [Attempt to open using Rosetta]
    Code:
    Process: Onlink [42278] Path: /Users/clintbeymer/Desktop/Daniel/Games/Simulation:Physics/Onlink.app/Contents/MacOS/Onlink Identifier: com.ferrousmoon.onlink Version: ??? (0.2.0-a7) Code Type: PPC (Translated) Parent Process: launchd [210] Date/Time: 2010-07-16 18:53:58.006 -0700 OS Version: Mac OS X 10.6.4 (10F569) Report Version: 6 Interval Since Last Report: 503377 sec Crashes Since Last Report: 14 Per-App Crashes Since Last Report: 1 Anonymous UUID: C3ED7C70-2B5F-443B-8C4F-8D32EAC0FE59 Exception Type: EXC_CRASH (SIGTRAP) Exception Codes: 0x0000000000000000, 0x0000000000000000 Crashed Thread: 0 Dispatch queue: com.apple.main-thread Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 libSystem.B.dylib 0x802362b2 __pthread_kill + 10 1 libSystem.B.dylib 0x80235b5f pthread_kill + 95 2 com.ferrousmoon.onlink 0xb80bfb30 0xb8000000 + 785200 3 com.ferrousmoon.onlink 0xb80c0037 0xb8000000 + 786487 4 com.ferrousmoon.onlink 0xb80dd8e8 0xb8000000 + 907496 5 com.ferrousmoon.onlink 0xb8145397 spin_lock_wrapper + 1791 6 com.ferrousmoon.onlink 0xb801ceb7 0xb8000000 + 118455 Thread 1: 0 libSystem.B.dylib 0x801400fa mach_msg_trap + 10 1 libSystem.B.dylib 0x80140867 mach_msg + 68 2 com.ferrousmoon.onlink 0xb819440f CallPPCFunctionAtAddressInt + 206231 3 libSystem.B.dylib 0x8016d81d _pthread_start + 345 4 libSystem.B.dylib 0x8016d6a2 thread_start + 34 Thread 0 crashed with X86 Thread State (32-bit): eax: 0x00000000 ebx: 0x802f8500 ecx: 0xb7fff9ac edx: 0x802362b2 edi: 0xb8211640 esi: 0x00000005 ebp: 0xb7fff9d8 esp: 0xb7fff9ac ss: 0x0000001f efl: 0x00000286 eip: 0x802362b2 cs: 0x00000007 ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037 cr2: 0x802362a8 Binary Images: 0x80000000 - 0x8005bff7 com.apple.framework.IOKit 2.0 (???) <A013B850-6ECB-594A-CBD6-DB156B11871B> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit 0x8007a000 - 0x800e4fe7 libstdc++.6.dylib 7.9.0 (compatibility 7.0.0) <411D87F4-B7E1-44EB-F201-F8B4F9227213> /usr/lib/libstdc++.6.dylib 0x8013f000 - 0x802e5feb libSystem.B.dylib 125.2.0 (compatibility 1.0.0) <3441F338-2218-6D36-3F95-3A16FBF6713D> /usr/lib/libSystem.B.dylib 0x80366000 - 0x804e0fe3 com.apple.CoreFoundation 6.6.3 (550.29) <00373783-3744-F47D-2191-BEEA658F0C3D> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation 0x805d8000 - 0x805e6fe7 libz.1.dylib 1.2.3 (compatibility 1.0.0) <3CE8AA79-F077-F1B0-A039-9103A4A02E92> /usr/lib/libz.1.dylib 0x805eb000 - 0x805f7ff7 libkxld.dylib ??? (???) <322A4B52-8305-3081-6B74-813C3A87A56D> /usr/lib/system/libkxld.dylib 0x805fb000 - 0x80641ff7 libauto.dylib ??? (???) <85670A64-3B67-8162-D441-D8E0BE15CA94> /usr/lib/libauto.dylib 0x8064e000 - 0x807d0fe7 libicucore.A.dylib 40.0.0 (compatibility 1.0.0) <2314BD12-0821-75BB-F3BC-98D324CFD30A> /usr/lib/libicucore.A.dylib 0x80832000 - 0x808dffe7 libobjc.A.dylib 227.0.0 (compatibility 1.0.0) <DF8E4CFA-3719-3415-0BF1-E8C5E561C3B1> /usr/lib/libobjc.A.dylib 0x808f3000 - 0x808f6fe7 libmathCommon.A.dylib 315.0.0 (compatibility 1.0.0) <1622A54F-1A98-2CBE-B6A4-2122981A500E> /usr/lib/system/libmathCommon.A.dylib 0x8fe00000 - 0x8fe4162b dyld 132.1 (???) <A4F6ADCC-6448-37B4-ED6C-ABB2CD06F448> /usr/lib/dyld 0xb8000000 - 0xb81defff +com.ferrousmoon.onlink ??? (0.2.0-a7) <6437A74D-607F-7339-5F7E-F6B0EF81C25D> /Users/clintbeymer/Desktop/Daniel/Games/Simulation:Physics/Onlink.app/Contents/MacOS/Onlink 0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) <3441F338-2218-6D36-3F95-3A16FBF6713D> /usr/lib/libSystem.B.dylib Translated Code Information: objc[42278]: garbage collection is ON NO CRASH REPORT Model: iMac7,1, BootROM IM71.007A.B03, 2 processors, Intel Core 2 Duo, 2 GHz, 1 GB, SMC 1.20f4 Graphics: ATI Radeon HD 2400 XT, ATI,RadeonHD2400, PCIe, 128 MB Memory Module: global_name AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x88), Broadcom BCM43xx 1.0 (5.10.91.27) Bluetooth: Version 2.3.3f8, 2 service, 19 devices, 1 incoming serial ports Network Service: Ethernet, Ethernet, en0 Network Service: AirPort, AirPort, en1 Serial ATA Device: WDC WD2500AAJS-40RYA0, 232.89 GB Parallel ATA Device: MATSHITADVD-R UJ-85J USB Device: Photosmart C4200 series, 0x03f0 (Hewlett Packard), 0x5c11, 0xfa400000 USB Device: Keyboard Hub, 0x05ac (Apple Inc.), 0x1006, 0xfa200000 USB Device: Microsoft 3-Button Mouse with IntelliEye(TM), 0x045e (Microsoft Corporation), 0x0040, 0xfa230000 USB Device: Apple Keyboard, 0x05ac (Apple Inc.), 0x0220, 0xfa220000 USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8502, 0xfd400000 USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8206, 0x1a100000 USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0x5d100000 FireWire Device: OXFORD IDE Device, Oxford Semiconductor Ltd., Up to 400 Mb/sec

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     Post subject:Re: Unable to open Onlink
    PostPosted:Sat Jul 17, 2010 4:39 pm 
    Literally Nine
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    Joined:Tue Mar 01, 2005 9:00 am
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    I think it has to do with the existence or lack thereof of developer tools on your machine, which is where CHUD.framework is from. See if installing those fixes that.


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     Post subject:Re: Unable to open Onlink
    PostPosted:Sat Jul 17, 2010 6:25 pm 
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    Joined:Mon Oct 13, 2008 8:40 am
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    Right, I had deleted those because I needed free space at the time and someone said they weren't necessary for what I was doing on my computer.

    I'll edit this post if it works.

    EDIT: And now Onlink works. Hurrah!

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     Post subject:Re: Unable to open Onlink
    PostPosted:Tue Jul 27, 2010 11:30 am 
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    This dependency should go.

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     Post subject:Re: Unable to open Onlink
    PostPosted:Wed Jul 28, 2010 1:59 am 
    Literally Nine
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    Well it's the good thing it wasn't an official release.

    No shit it should go. Did you think I would leave it in a general release?


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     Post subject:Re: Unable to open Onlink
    PostPosted:Wed Jul 28, 2010 7:45 am 
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    Wouldn't have surprised me ;D

    EDIT: what symbol is it you're getting from CHUD? It's the thing for binding to one core, isn't it?

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     Post subject:Re: Unable to open Onlink
    PostPosted:Wed Jul 28, 2010 10:35 am 
    Literally Nine
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    It's just the CPUID info. It's easily dismissed outside of debug builds (though I would have liked it in release builds too. Ah well.)


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     Post subject:Re: Unable to open Onlink
    PostPosted:Wed Jul 28, 2010 10:44 am 
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    Just use the cpuid instruction? All the CPUs in a Mac will be the same, so you don't need to run it on a particular core.

    Or you could probably grab it out of sysctl.

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     Post subject:Re: Unable to open Onlink
    PostPosted:Wed Jul 28, 2010 10:54 am 
    Literally Nine
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    I should probably defer to Tycho on this. He's the one that wrote in this particular function. Hold on...


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     Post subject:Re: Unable to open Onlink
    PostPosted:Wed Jul 28, 2010 10:55 am 
    Literally Nine
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    Onlink's linked against an old CrissCross. Things changed long ago.

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     Post subject:Re: Unable to open Onlink
    PostPosted:Wed Jul 28, 2010 10:56 am 
    Literally Nine
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    ...well there you go, then.


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     Post subject:Re: Unable to open Onlink
    PostPosted:Wed Jul 28, 2010 5:58 pm 
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    Shocking revelations!

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