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| problem with bandwidth http://www.ferrousmoon.com:80/forums/viewtopic.php?f=52&t=1982 |
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| Author: | Hawk_v3 [Mon Mar 15, 2010 4:08 am ] |
| Post subject: | Re: problem with bandwidth |
Or, go find a Lights Out java game online, as that's the system. |
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| Author: | sentinel [Sun Mar 21, 2010 6:39 pm ] |
| Post subject: | Re: problem with bandwidth |
Quote: Or, go find a Lights Out java game online, as that's the system.
And where would all the fun be? |
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| Author: | Hawk_v3 [Sun Mar 21, 2010 7:51 pm ] |
| Post subject: | Re: problem with bandwidth |
Quote: Quote: Or, go find a Lights Out java game online, as that's the system.
And where would all the fun be? |
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| Author: | sentinel [Sat Apr 03, 2010 11:11 am ] |
| Post subject: | Re: problem with bandwidth |
Quote: Quote: Quote: Or, go find a Lights Out java game online, as that's the system.
And where would all the fun be? |
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| Author: | FinalWarrior [Sun Apr 04, 2010 10:38 pm ] |
| Post subject: | Re: problem with bandwidth |
There's already a worse one he's hinted at. It's not implemented in the latest release (to my knowledge), but Miah's more than given away the fact that there is a far, far more devious, dastardly security system in the works. -- Griffinhart |
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| Author: | bioshacker001 [Wed Apr 07, 2010 10:50 am ] |
| Post subject: | Re: problem with bandwidth |
my biggest fear on onlink is the vsec. i cannot master the vdpin, and she makes it harder! any help? is there a tip i can use? |
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| Author: | sentinel [Wed Apr 07, 2010 7:12 pm ] |
| Post subject: | Re: problem with bandwidth |
Quote: There's already a worse one he's hinted at. It's not implemented in the latest release (to my knowledge), but Miah's more than given away the fact that there is a far, far more devious, dastardly security system in the works.
OH SHI-
-- Griffinhart |
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| Author: | Hawk_v3 [Thu Apr 08, 2010 11:31 am ] |
| Post subject: | Re: problem with bandwidth |
Quote: Quote: There's already a worse one he's hinted at. It's not implemented in the latest release (to my knowledge), but Miah's more than given away the fact that there is a far, far more devious, dastardly security system in the works.
OH SHI--- Griffinhart But since you know it isn't, I'd place money on a Towers of Hanoi-style system. That'd be fun. Or... Horror of horrors, an in-game 3x3x3 Rubik's Cube? Quote: my biggest fear on onlink is the vsec. i cannot master the vdpin, and she makes it harder! any help? is there a tip i can use?
The VSEC...I don't remeber my methods, they're at Uni. Poke me in a week's time. |
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| Author: | Vaius [Sat Apr 10, 2010 12:22 pm ] |
| Post subject: | Re: problem with bandwidth |
Quote: Or... Horror of horrors, an in-game 3x3x3 Rubik's Cube?
It's better than the Rubik's Revenge. Or *shudder shudder* the Professor's Cube.
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| Author: | Hawk_v3 [Sat Apr 10, 2010 7:44 pm ] |
| Post subject: | Re: problem with bandwidth |
They're just bigger variations. I just thought of that after remembering the silly little rotatey things in Internic... I hope I'm wrong... |
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| Author: | Miah [Sun Apr 11, 2010 12:18 pm ] |
| Post subject: | Re: problem with bandwidth |
I was at one point considering having a 3x3x3 lights out cube. I put my idea to the test and, as it ironically turned out, the system was actually way too easy. So, that's one thing I won't be doing anyway. :3 |
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| Author: | Hawk_v3 [Sun Apr 11, 2010 2:41 pm ] |
| Post subject: | Re: problem with bandwidth |
<v< I note you didn't deny the rubik's cube... |
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| Author: | Miah [Sun Apr 11, 2010 5:02 pm ] |
| Post subject: | Re: problem with bandwidth |
Not doing that either. |
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| Author: | Hawk_v3 [Tue Apr 13, 2010 7:14 pm ] |
| Post subject: | Re: problem with bandwidth |
Phew. Is it something to do with the rotatey bits in Internic, or are they just "Hey, look what we can do!"? |
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| Author: | Miah [Wed Apr 14, 2010 4:43 pm ] |
| Post subject: | Re: problem with bandwidth |
I was experimenting with rendering options should I, say, want to render a LAN as an actual building. As it would turn out, it's too much work. To make it work. With this engine. So you can expect such things in Cerberus, not Onlink. |
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