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problem with bandwidth
http://www.ferrousmoon.com:80/forums/viewtopic.php?f=52&t=1982
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Author:  Hawk_v3 [Mon Mar 15, 2010 4:08 am ]
Post subject:  Re: problem with bandwidth

Or, go find a Lights Out java game online, as that's the system.

Author:  sentinel [Sun Mar 21, 2010 6:39 pm ]
Post subject:  Re: problem with bandwidth

Quote:
Or, go find a Lights Out java game online, as that's the system.
And where would all the fun be? :classy:

Author:  Hawk_v3 [Sun Mar 21, 2010 7:51 pm ]
Post subject:  Re: problem with bandwidth

Quote:
Quote:
Or, go find a Lights Out java game online, as that's the system.
And where would all the fun be?
Hey, I *practice* on that game. I don't just use that game.

Author:  sentinel [Sat Apr 03, 2010 11:11 am ]
Post subject:  Re: problem with bandwidth

Quote:
Quote:
Quote:
Or, go find a Lights Out java game online, as that's the system.
And where would all the fun be?
Hey, I *practice* on that game. I don't just use that game.
Oh, ok then... I thought you were cheating. Miah wouldn't like that. And that would mean another, much worse, security system. And we don't need that... :shock:

Author:  FinalWarrior [Sun Apr 04, 2010 10:38 pm ]
Post subject:  Re: problem with bandwidth

There's already a worse one he's hinted at. It's not implemented in the latest release (to my knowledge), but Miah's more than given away the fact that there is a far, far more devious, dastardly security system in the works.

-- Griffinhart

Author:  bioshacker001 [Wed Apr 07, 2010 10:50 am ]
Post subject:  Re: problem with bandwidth

my biggest fear on onlink is the vsec. i cannot master the vdpin, and she makes it harder! any help? is there a tip i can use?

Author:  sentinel [Wed Apr 07, 2010 7:12 pm ]
Post subject:  Re: problem with bandwidth

Quote:
There's already a worse one he's hinted at. It's not implemented in the latest release (to my knowledge), but Miah's more than given away the fact that there is a far, far more devious, dastardly security system in the works.

-- Griffinhart
OH SHI-

Author:  Hawk_v3 [Thu Apr 08, 2010 11:31 am ]
Post subject:  Re: problem with bandwidth

Quote:
Quote:
There's already a worse one he's hinted at. It's not implemented in the latest release (to my knowledge), but Miah's more than given away the fact that there is a far, far more devious, dastardly security system in the works.

-- Griffinhart
OH SHI-
Well, if it's VSEC 3, I'm pretty sure that's still broke. <V<
But since you know it isn't, I'd place money on a Towers of Hanoi-style system. That'd be fun.

Or... Horror of horrors, an in-game 3x3x3 Rubik's Cube?
Quote:
my biggest fear on onlink is the vsec. i cannot master the vdpin, and she makes it harder! any help? is there a tip i can use?
The VSEC...
I don't remeber my methods, they're at Uni. Poke me in a week's time.

Author:  Vaius [Sat Apr 10, 2010 12:22 pm ]
Post subject:  Re: problem with bandwidth

Quote:
Or... Horror of horrors, an in-game 3x3x3 Rubik's Cube?
It's better than the Rubik's Revenge. Or *shudder shudder* the Professor's Cube.

Author:  Hawk_v3 [Sat Apr 10, 2010 7:44 pm ]
Post subject:  Re: problem with bandwidth

They're just bigger variations.

I just thought of that after remembering the silly little rotatey things in Internic... I hope I'm wrong...

Author:  Miah [Sun Apr 11, 2010 12:18 pm ]
Post subject:  Re: problem with bandwidth

I was at one point considering having a 3x3x3 lights out cube.

I put my idea to the test and, as it ironically turned out, the system was actually way too easy.

So, that's one thing I won't be doing anyway. :3

Author:  Hawk_v3 [Sun Apr 11, 2010 2:41 pm ]
Post subject:  Re: problem with bandwidth

<v< I note you didn't deny the rubik's cube...

Author:  Miah [Sun Apr 11, 2010 5:02 pm ]
Post subject:  Re: problem with bandwidth

Not doing that either.

Author:  Hawk_v3 [Tue Apr 13, 2010 7:14 pm ]
Post subject:  Re: problem with bandwidth

Phew.

Is it something to do with the rotatey bits in Internic, or are they just "Hey, look what we can do!"?

Author:  Miah [Wed Apr 14, 2010 4:43 pm ]
Post subject:  Re: problem with bandwidth

I was experimenting with rendering options should I, say, want to render a LAN as an actual building.

As it would turn out, it's too much work. To make it work. With this engine. So you can expect such things in Cerberus, not Onlink.

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