Last visit was: It is currently Sat Sep 23, 2023 1:23 pm


All times are UTC-05:00




Post new topic Reply to topic  [40 posts ] 
Author Message
 Post subject:Re: problem with bandwidth
PostPosted:Mon Mar 15, 2010 4:08 am 
User avatar
 

Joined:Sat Nov 17, 2007 8:45 am
Posts:204
Or, go find a Lights Out java game online, as that's the system.


Top
Offline  
 Post subject:Re: problem with bandwidth
PostPosted:Sun Mar 21, 2010 6:39 pm 
User avatar
 

Joined:Sat Jun 06, 2009 1:21 am
Posts:581
Quote:
Or, go find a Lights Out java game online, as that's the system.
And where would all the fun be? :classy:

_________________
I'll see you on the dark side of the (ferrous) moon.


Last edited by sentinel on Sat Apr 03, 2010 11:10 am, edited 1 time in total.

Top
Offline  
 Post subject:Re: problem with bandwidth
PostPosted:Sun Mar 21, 2010 7:51 pm 
User avatar
 

Joined:Sat Nov 17, 2007 8:45 am
Posts:204
Quote:
Quote:
Or, go find a Lights Out java game online, as that's the system.
And where would all the fun be?
Hey, I *practice* on that game. I don't just use that game.


Top
Offline  
 Post subject:Re: problem with bandwidth
PostPosted:Sat Apr 03, 2010 11:11 am 
User avatar
 

Joined:Sat Jun 06, 2009 1:21 am
Posts:581
Quote:
Quote:
Quote:
Or, go find a Lights Out java game online, as that's the system.
And where would all the fun be?
Hey, I *practice* on that game. I don't just use that game.
Oh, ok then... I thought you were cheating. Miah wouldn't like that. And that would mean another, much worse, security system. And we don't need that... :shock:

_________________
I'll see you on the dark side of the (ferrous) moon.


Top
Offline  
 Post subject:Re: problem with bandwidth
PostPosted:Sun Apr 04, 2010 10:38 pm 
User avatar
 

Joined:Sat Jun 03, 2006 3:51 am
Posts:1186
Website:http://griffinhart.livejournal.com/
Yahoo Messenger:Squall591
AOL:FinalWarrior591
Location:Look at my horse, my horse is amazing!
There's already a worse one he's hinted at. It's not implemented in the latest release (to my knowledge), but Miah's more than given away the fact that there is a far, far more devious, dastardly security system in the works.

-- Griffinhart

_________________
"My word is my honor. My honor is my life."
-- Demonchild, Angelkin, the Blackest Seraph, the Final Warrior

Image


Top
Offline  
 Post subject:Re: problem with bandwidth
PostPosted:Wed Apr 07, 2010 10:50 am 
User avatar
 

Joined:Tue Mar 02, 2010 4:55 pm
Posts:265
AOL:superactor001
Location:Everywhere and nowhere... But also right behind you and watching you in your sleep >.>
my biggest fear on onlink is the vsec. i cannot master the vdpin, and she makes it harder! any help? is there a tip i can use?

_________________
access procedure in progress...
...
/root access granted
attempting to input customized user information
upload failure, connection loss
system console session terminated


Top
Offline  
 Post subject:Re: problem with bandwidth
PostPosted:Wed Apr 07, 2010 7:12 pm 
User avatar
 

Joined:Sat Jun 06, 2009 1:21 am
Posts:581
Quote:
There's already a worse one he's hinted at. It's not implemented in the latest release (to my knowledge), but Miah's more than given away the fact that there is a far, far more devious, dastardly security system in the works.

-- Griffinhart
OH SHI-

_________________
I'll see you on the dark side of the (ferrous) moon.


Top
Offline  
 Post subject:Re: problem with bandwidth
PostPosted:Thu Apr 08, 2010 11:31 am 
User avatar
 

Joined:Sat Nov 17, 2007 8:45 am
Posts:204
Quote:
Quote:
There's already a worse one he's hinted at. It's not implemented in the latest release (to my knowledge), but Miah's more than given away the fact that there is a far, far more devious, dastardly security system in the works.

-- Griffinhart
OH SHI-
Well, if it's VSEC 3, I'm pretty sure that's still broke. <V<
But since you know it isn't, I'd place money on a Towers of Hanoi-style system. That'd be fun.

Or... Horror of horrors, an in-game 3x3x3 Rubik's Cube?
Quote:
my biggest fear on onlink is the vsec. i cannot master the vdpin, and she makes it harder! any help? is there a tip i can use?
The VSEC...
I don't remeber my methods, they're at Uni. Poke me in a week's time.


Top
Offline  
 Post subject:Re: problem with bandwidth
PostPosted:Sat Apr 10, 2010 12:22 pm 
User avatar
 

Joined:Mon Oct 13, 2008 8:40 am
Posts:171
AOL:VaiusArkollos
Location:Nowhere
Quote:
Or... Horror of horrors, an in-game 3x3x3 Rubik's Cube?
It's better than the Rubik's Revenge. Or *shudder shudder* the Professor's Cube.

_________________
Nothing is true; Everything is permitted.


Top
Offline  
 Post subject:Re: problem with bandwidth
PostPosted:Sat Apr 10, 2010 7:44 pm 
User avatar
 

Joined:Sat Nov 17, 2007 8:45 am
Posts:204
They're just bigger variations.

I just thought of that after remembering the silly little rotatey things in Internic... I hope I'm wrong...


Top
Offline  
 Post subject:Re: problem with bandwidth
PostPosted:Sun Apr 11, 2010 12:18 pm 
Literally Nine
User avatar
 

Joined:Tue Mar 01, 2005 9:00 am
Posts:1263
I was at one point considering having a 3x3x3 lights out cube.

I put my idea to the test and, as it ironically turned out, the system was actually way too easy.

So, that's one thing I won't be doing anyway. :3


Top
Offline  
 Post subject:Re: problem with bandwidth
PostPosted:Sun Apr 11, 2010 2:41 pm 
User avatar
 

Joined:Sat Nov 17, 2007 8:45 am
Posts:204
<v< I note you didn't deny the rubik's cube...


Top
Offline  
 Post subject:Re: problem with bandwidth
PostPosted:Sun Apr 11, 2010 5:02 pm 
Literally Nine
User avatar
 

Joined:Tue Mar 01, 2005 9:00 am
Posts:1263
Not doing that either.


Top
Offline  
 Post subject:Re: problem with bandwidth
PostPosted:Tue Apr 13, 2010 7:14 pm 
User avatar
 

Joined:Sat Nov 17, 2007 8:45 am
Posts:204
Phew.

Is it something to do with the rotatey bits in Internic, or are they just "Hey, look what we can do!"?


Top
Offline  
 Post subject:Re: problem with bandwidth
PostPosted:Wed Apr 14, 2010 4:43 pm 
Literally Nine
User avatar
 

Joined:Tue Mar 01, 2005 9:00 am
Posts:1263
I was experimenting with rendering options should I, say, want to render a LAN as an actual building.

As it would turn out, it's too much work. To make it work. With this engine. So you can expect such things in Cerberus, not Onlink.


Top
Offline  
Display posts from previous: Sort by 
Post new topic Reply to topic

All times are UTC-05:00


Who is online

Users browsing this forum: No registered users and 18 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Theme created by Miah with assistance from hyprnova