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.cpp files
http://www.ferrousmoon.com:80/forums/viewtopic.php?f=52&t=1959
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Author:  Chisato [Fri Jan 08, 2010 12:19 pm ]
Post subject:  .cpp files

Might be a confusing subject, but i got a few questions.

On the uplink test machine, there is a couple of .cpp files, and a sample lib, and some sample program.

I remember reading ages ago that you could be able to "compile" the programs if you find the source, however i'm unable to find any program that lets me compile the source files.


Is the whole "programming" idea dead and the files are just left-overs, or is the function not implemented yet? Or am i just stupid? :P


// Chis

Author:  FinalWarrior [Fri Jan 08, 2010 2:14 pm ]
Post subject:  Re: .cpp files

I don't remember for sure, but I don't think that feature's been implemented yet.

Or maybe it was and the software you need to utilize those files can be purchased from the Uplink Lab system.

-- Griffinhart

Author:  Chisato [Fri Jan 08, 2010 3:44 pm ]
Post subject:  Re: .cpp files

Hum..appears i can't find the software used to compile the files.

I'm guessing it haven't been added yet, or have i missed something?

Author:  mc2m [Fri Jan 08, 2010 4:38 pm ]
Post subject:  Re: .cpp files

the compiler has never been finished and is therefore unavailable. That makes the stuff on the test machine useless.

Author:  sentinel [Sat Jan 09, 2010 3:20 am ]
Post subject:  Re: .cpp files

Right now the files are there for collectors only. Mind you, all of this will be obsolete now with Project Cerberus

Author:  Chisato [Sat Jan 09, 2010 10:00 am ]
Post subject:  Re: .cpp files

What excatly is project cerbeus?

Will it be a whole new "game" ?

Or it will it be like uplink, but featuring new programs/servers to hack/security systems/etc?

Author:  mc2m [Sat Jan 09, 2010 12:00 pm ]
Post subject:  Re: .cpp files

Project Cerberus will be Uplink recoded with many cool new stuffs.

Author:  FinalWarrior [Sat Jan 09, 2010 12:12 pm ]
Post subject:  Re: .cpp files

Cerberus is everything.

-- Griffinhart

Author:  sentinel [Sun Jan 10, 2010 6:17 am ]
Post subject:  Re: .cpp files

Quote:
Cerberus is everything.

-- Griffinhart
All that once was and all that will be.

It can see into your mind!

It can see into your SOOOOUL!!!

Author:  FinalWarrior [Sun Jan 10, 2010 4:27 pm ]
Post subject:  Re: .cpp files

Quote:
It can see into your SOOOOUL!!!
It can't see into that which isn't.

-- Griffinhart

Author:  Rickton [Mon Jan 11, 2010 4:44 pm ]
Post subject:  Re: .cpp files

To be more helpful, exactly what Cerberus will entail and how it will differ/be similar to Onlink hasn't been explicitly spelled out.
However, it involves rewriting basically everything from scratch, effectively making it its own game, and the hints that have been dropped seem to show that its scope will be much, much broader than Onlink's could ever hope to be.

Author:  FinalWarrior [Mon Jan 11, 2010 9:10 pm ]
Post subject:  Re: .cpp files

Quote:
its scope will be much, much broader than Onlink's could ever hope to be.
Quote:
Cerberus is everything.

-- Griffinhart

Author:  Miah [Thu Jan 14, 2010 3:28 pm ]
Post subject:  Re: .cpp files

Quote:
[...]its scope will be much, much broader than Onlink's could ever hope to be.
This. There were basically two options here. Recode the game logic and use Up/Onlink's difficult-to-manage code or start over and have code that's readable, manageable and doesn't run in immediate mode.

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