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     Post subject:XML save format
    PostPosted:Thu Aug 13, 2009 2:41 pm 
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    While I understand the logic behind using XML to save games, it does have a downside: ridiculously easy to hack. Are you ever planning on encrypting/locking the save files somehow?

    edit: On the note of formats, did you consider JSON? I think there's a decent filesize saving: http://jsoncpp.sourceforge.net/


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     Post subject:Re: XML save format
    PostPosted:Thu Aug 13, 2009 2:43 pm 
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    Joined:Tue Aug 11, 2009 11:20 am
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    lol yeah I changed my money once to 999999999999999, but the onlink slowed down alot and so if you put it higher than the values it wants it will kill onlink (and it took 55 seconds to load my profile (bluechill of course) and that was on a new macbook pro 15" 2.8ghz processor and 4 gb ram and nvidia geforce 9600m gt graphics card (I don't know if that graphics card had anything to do with it though))

    hacking is easy but there is a downside with speed and modifying things in it.

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     Post subject:Re: XML save format
    PostPosted:Thu Aug 13, 2009 2:48 pm 
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    Joined:Tue Mar 01, 2005 9:00 am
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    Quote:
    While I understand the logic behind using XML to save games, it does have a downside: ridiculously easy to hack. Are you ever planning on encrypting/locking the save files somehow?
    Yes.
    Quote:
    edit: On the note of formats, did you consider JSON? I think there's a decent filesize saving: http://jsoncpp.sourceforge.net/
    Yes.

    I'm glad we had this talk.

    In all seriousness though, we're going with JSON, but for the recode, not the current codebase. XML was hell as it was.


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     Post subject:Re: XML save format
    PostPosted:Thu Aug 13, 2009 4:31 pm 
     

    Joined:Mon Apr 23, 2007 1:16 pm
    Posts:190
    Quote:
    While I understand the logic behind using XML to save games, it does have a downside: ridiculously easy to hack.
    We should add polymorphic memory encryption, anti-memory dumps, file checks on startup, etc etc!


    anyways, i dont get the "from binary format to XML", performance-wise XML is about the slowest you can use - while some well-made binary format is about top performance :p


    Last edited by hans henrik on Thu Aug 13, 2009 5:57 pm, edited 1 time in total.

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     Post subject:Re: XML save format
    PostPosted:Thu Aug 13, 2009 5:43 pm 
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    Joined:Sat Dec 20, 2008 8:57 pm
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    Quote:
    I'm glad we had this talk.
    Always a pleasure.


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     Post subject:Re: XML save format
    PostPosted:Sat Aug 15, 2009 1:38 am 
     

    Joined:Sun Jan 18, 2009 4:20 am
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    Hell,just bundle Securerom with Onlink.

    "Hack the XML? We'll burn out your DVD drive!"

    Also,Polymorphic memory encryption reminds me of Street Hacker.


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     Post subject:Re: XML save format
    PostPosted:Sat Aug 15, 2009 4:22 am 
     

    Joined:Mon Apr 23, 2007 1:16 pm
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    Quote:
    Also,Polymorphic memory encryption reminds me of Street Hacker.
    reminds me of Themida

    Street Hacker - exactly what is?


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     Post subject:Re: XML save format
    PostPosted:Sat Aug 15, 2009 10:19 am 
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    This is.

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     Post subject:Re: XML save format
    PostPosted:Sun Aug 16, 2009 6:39 am 
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    Joined:Tue Aug 11, 2009 11:20 am
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    lol. final warrior you didn't have to google it for him did you I mean you could of easily just said "google it" but nooooo you haaaaadddd to google it foooooorrr him. lol :)

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