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 Post subject:Loading/saving duration
PostPosted:Sun Aug 09, 2009 3:16 pm 
 

Joined:Sun Aug 09, 2009 2:58 pm
Posts:5
As you can see the attached file, saving duration is too long(about 2.5min).

Is it normal?

It seems reasonable time consuming to play with 70MB xml file, but it makes the autosave feature obscure :(

Using Intel 2160 CPU(duel core, overclocked to 2.8Ghz), 2gb ram, x86 OS(XP sp3). Not a fancy system, but I think it's not too slow computer...


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 Post subject:Re: Loading/saving duration
PostPosted:Mon Aug 10, 2009 9:38 am 
 

Joined:Sun Aug 09, 2009 2:58 pm
Posts:5
Attachment:
skyr.png
skyr.png [6.71KiB |Viewed 25905 times ]
During saving the game, onlink uses very big part of CPU and memory(about 1.5 gig!).

Even more, the game crashed BEFORE saving procedure terminated, for now.
("Staging world state into XML structures", "Writing to ~~~.xml.gz" are done, but no "write to disk" message appeared.)

Any troubleshooting guide?

I'm using the most recent Onlink version(0.2.0 a8 r23).


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 Post subject:Re: Loading/saving duration
PostPosted:Mon Aug 10, 2009 12:29 pm 
Literally Nine
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Joined:Tue Mar 01, 2005 9:00 am
Posts:1263
It's a known issue specifically with XP, and we're looking into it. Hang tight.


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 Post subject:Re: Loading/saving duration
PostPosted:Tue Aug 11, 2009 12:03 am 
Literally Nine
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It's a known issue specifically with XP, and we're looking into it. Hang tight.
Miah, before I hunt this problem down, can you think of anything that would cause this?

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 Post subject:Re: Loading/saving duration
PostPosted:Tue Aug 11, 2009 2:27 am 
 

Joined:Sun Aug 09, 2009 2:58 pm
Posts:5
Maybe my savefile would be helping(or not. Who knows?).

I played about 3 game-days, and I did no quest-line or "special" missions. I made 27 denial clients, but it will hardly matters for this problem, I think. However, the uncompressed savefile has 75mb, which I think pretty big size for little progress.


I forced to re-compress the XML file because gz-compressed savefile exceeded 5mb.


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Yukari.rar [2.16MiB]
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 Post subject:Save problem... takes almost 10 minutes to do a save >.<
PostPosted:Tue Aug 11, 2009 9:14 am 
 

Joined:Mon Apr 23, 2007 1:16 pm
Posts:190
i cant quote it but took about 550 second last time i tried to go out of onlink
i think the "save as XML" idea didn't work out 2 good - its simply 2 slow >.<, should make some sort of binary-format instead, also if removing the compression would make "noticeably faster", i wouldn't care if it so used 10x the size
ps:using v 0.2.0-a8-23-g0c617cf

and i haven't even came so very far yet, only got log deleter/proxy disabler v5/ start stuff


Last edited by hans henrik on Tue Aug 11, 2009 9:22 am, edited 1 time in total.

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 Post subject:Re: Save problem... takes almost 10 minutes to do a save >.<
PostPosted:Tue Aug 11, 2009 9:22 am 
 

Joined:Tue Aug 26, 2008 6:55 pm
Posts:25
Don't now about that, it works fine for me. Try running it as admin, it does need privliges for app data.

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 Post subject:Re: Save problem... takes almost 10 minutes to do a save >.<
PostPosted:Tue Aug 11, 2009 9:23 am 
 

Joined:Mon Apr 23, 2007 1:16 pm
Posts:190
Quote:
Don't now about that, it works fine for me. Try running it as admin, it does need privliges for app data.
how long have you came? was no problem for me either untill i played few hours yesterday


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 Post subject:Re: Save problem... takes almost 10 minutes to do a save >.<
PostPosted:Tue Aug 11, 2009 9:43 am 
 

Joined:Mon Apr 23, 2007 1:16 pm
Posts:190
could som1 check how long they use to save this? http://www.speedyshare.com/265431882.html
(sorry for double-posting, tho was intensional)


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 Post subject:Re: Loading/saving duration
PostPosted:Tue Aug 11, 2009 9:48 am 
 

Joined:Mon Apr 23, 2007 1:16 pm
Posts:190
oh.. i got same problem


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 Post subject:Re: Save problem... takes almost 10 minutes to do a save >.<
PostPosted:Tue Aug 11, 2009 11:35 am 
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Are you on XP? If you're on XP, this is a known problem and a fix is being worked on.

-- Griffinhart

EDIT: I'm merging this thread with the other thread re: saving/loading times.

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 Post subject:Re: Loading/saving duration
PostPosted:Fri Aug 14, 2009 4:24 pm 
 

Joined:Mon Apr 23, 2007 1:16 pm
Posts:190
i cant play onlink untill this is resolved )-:

btw what i can tell on my pc at least, an excessive amount of memory is being used, and its constantly "using the pagefile" while saves... >.< (even if its more ram available)


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 Post subject:Re: Loading/saving duration
PostPosted:Sat Aug 15, 2009 11:01 am 
Literally Nine
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Joined:Sat Apr 02, 2005 3:31 pm
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Note that the problem is XP-specific. If you use any other OS, things seem fine. We're working on resolving this, but we need to identify what DLLs Onlink is using on Windows XP, so we can bundle the correct ones with it. Theoretically, once the correct DLLs are discovered, we can just push out an update and everyone with XP will start having decent save times.

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 Post subject:Re: Loading/saving duration
PostPosted:Sun Aug 16, 2009 5:09 am 
 

Joined:Mon Apr 23, 2007 1:16 pm
Posts:190
Quote:
Note that the problem is XP-specific. If you use any other OS, things seem fine. We're working on resolving this, but we need to identify what DLLs Onlink is using on Windows XP, so we can bundle the correct ones with it. Theoretically, once the correct DLLs are discovered, we can just push out an update and everyone with XP will start having decent save times.
dependency walker ftw?


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 Post subject:Re: Loading/saving duration
PostPosted:Sun Aug 16, 2009 5:42 am 
Literally Nine
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Basically.

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