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     Post subject:Onlink 0.2.0 custom gateway problem [MAYBE WITH A SOLUTION]
    PostPosted:Sat Aug 08, 2009 5:04 am 
     

    Joined:Tue Aug 26, 2008 6:55 pm
    Posts:25
    Well here i am again, i played onlink for quite a qhile for now but upgraded to 0.2.0 alpha. I tried to add a custom gateway with ram and sata entries added in the gateway's data file and yes i put them in appdata\roaming\onlink folder and no luck. It is clear that some other users have the same problem. When i click on the gateway the game crashes with the error a nother user is experiencing.

    I uploaded my gateway files and some screenshots in one zip file.
    Please help me out here.

    P.S. i edited the post.


    Attachments:
    gateway_problem.zip [345.01KiB]
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    Last edited by _black_cell_ on Tue Aug 11, 2009 8:43 am, edited 3 times in total.
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     Post subject:Re: Onlink 2.0 custom gateway problem...
    PostPosted:Sat Aug 08, 2009 12:08 pm 
    Literally Nine
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    Joined:Sat Apr 02, 2005 3:31 pm
    Posts:1171
    Location:The vicinity of an area adjacent to a location.
    It's not 2.0. It's 0.2.0. As in, 2/10ths of a 1.0. And it's not a beta. It's an alpha. As in, not feature-complete.

    Anyway. Miah needs to look at this.

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     Post subject:Re: Onlink 0.2.0 custom gateway problem...
    PostPosted:Tue Aug 11, 2009 2:45 am 
     

    Joined:Tue Aug 26, 2008 6:55 pm
    Posts:25
    Any luck yet? Is it my custom gateway or is it the game?

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     Post subject:Re: Onlink 0.2.0 custom gateway problem...
    PostPosted:Tue Aug 11, 2009 7:32 am 
     

    Joined:Tue Aug 26, 2008 6:55 pm
    Posts:25
    I now what is the problem!!!

    TXT DOCUMENTS ARE NOT THE SAME!!! I have 2 files in a zip, the newgatewaydefs.txt file that work and a gateway file that dosent work. The coding is not the same. Check it out.

    Onlink devs, what program and coding did u use to write the newgatewaydefs.txt file?

    If we write in the same form like the newgatewaydefs.txt file custom gateways wouldn't be a problem.


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    hopeitsolvesit.zip [2.64KiB]
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