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     Post subject:Problems with onlink-data-0.1.2b1.tar.gz
    PostPosted:Fri Jun 05, 2009 7:14 pm 
     

    Joined:Fri Jun 05, 2009 6:55 pm
    Posts:2
    Hi all,

    I am new to onlink. This is the first time I am trying to install it.
    When i run the Onlink Updater program 1.0.3 and select "current" build. It cannot extract the above file. Perhaps it has been corrupted during download. I have tried several times (AV on and off).
    The file it has downloaded is only 4K and the error from the installer is "tgz_extract: bad header checksum"

    Can someone point me in the right direction to resolve this?

    Many thanks
    Htg.


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     Post subject:Re: Problems with onlink-data-0.1.2b1.tar.gz
    PostPosted:Fri Jun 05, 2009 7:26 pm 
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    Joined:Sat Mar 11, 2006 8:28 am
    Posts:365
    Location:Canada
    Try selecting beta

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     Post subject:Re: Problems with onlink-data-0.1.2b1.tar.gz
    PostPosted:Fri Jun 05, 2009 7:47 pm 
     

    Joined:Fri Jun 05, 2009 6:55 pm
    Posts:2
    Sorry forgot to mention that.
    Both Beta and Previous versions work, but as this is all new to me I though I should go with the latest stable build before messing about with Beta.

    Cheers
    Htg.


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     Post subject:Re: Problems with onlink-data-0.1.2b1.tar.gz
    PostPosted:Fri Jun 05, 2009 8:45 pm 
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    Joined:Sat Mar 11, 2006 8:28 am
    Posts:365
    Location:Canada
    Quote:
    Sorry forgot to mention that.
    Both Beta and Previous versions work, but as this is all new to me I though I should go with the latest stable build before messing about with Beta.

    Cheers
    Htg.
    Well, this mod/kinda not a mod is kinda "always" in beta, the current release is like a year and a half old.

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    "640K ought to be enough for anybody." - Bill Gates, 1981


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     Post subject:Re: Problems with onlink-data-0.1.2b1.tar.gz
    PostPosted:Fri Jun 05, 2009 9:41 pm 
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    Joined:Sat Jun 03, 2006 3:51 am
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    Website:http://griffinhart.livejournal.com/
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    Moving this to Onlink Banter. :)

    -- Griffinhart

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     Post subject:Re: Problems with onlink-data-0.1.2b1.tar.gz
    PostPosted:Sun Jun 07, 2009 8:46 am 
     

    Joined:Tue Mar 10, 2009 2:16 pm
    Posts:2
    the downloaded file is only 4kB large? Open it with a texteditor. Im sure you will read something like "resource not found" or "access denied" maybe with some HTML tags around.


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     Post subject:Re: Problems with onlink-data-0.1.2b1.tar.gz
    PostPosted:Mon Jun 15, 2009 3:19 pm 
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    Joined:Mon Jun 15, 2009 3:13 pm
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    Yeah, there's a 404 error in it.

    Also, when I try using the beta, the names don't show up next to the little squares on the world map? Is there a fix for that?


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     Post subject:Re: Problems with onlink-data-0.1.2b1.tar.gz
    PostPosted:Mon Jun 15, 2009 3:29 pm 
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    Joined:Sat Jun 03, 2006 3:51 am
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    Website:http://griffinhart.livejournal.com/
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    That's not a problem - it's a feature. I think.

    They'll appear if you bounce to them, and you can always do a mouseover (or set them to appear different colors, etc.). It's meant to reduce world map clutter.

    -- Griffinhart

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     Post subject:Re: Problems with onlink-data-0.1.2b1.tar.gz
    PostPosted:Fri Jul 24, 2009 5:44 am 
     

    Joined:Fri Jul 24, 2009 5:37 am
    Posts:1
    Is there a way to disable this feature?

    Why I would want to do this is because I can't tell my bounce points from my target, as the highlight doesn’t seem to work on my mission targets and I do missions in a batch (thus: several targets up at once).


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     Post subject:Re: Problems with onlink-data-0.1.2b1.tar.gz
    PostPosted:Fri Jul 24, 2009 8:49 pm 
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    Joined:Sat Jun 03, 2006 3:51 am
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    Website:http://griffinhart.livejournal.com/
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    That's odd - about the highlighting, I mean. Mission-critical systems should auto-highlight green (unless you changed the highlight color).

    As for ways to disable the hiding of system names on the world map - nope, not that I know of.

    -- Griffinhart

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     Post subject:Re: Problems with onlink-data-0.1.2b1.tar.gz
    PostPosted:Fri Jul 24, 2009 10:31 pm 
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    Joined:Mon Jul 13, 2009 10:38 pm
    Posts:41
    Quote:
    That's odd - about the highlighting, I mean. Mission-critical systems should auto-highlight green (unless you changed the highlight color).
    Yes, that's correct and not broken.

    What he means is that he frequently takes on a bunch of missions at the same time, thus making many of those green nodes appear in his map. Being unable to highlight one in particular, he's stuck having no clean way to identify a particular target for the particular mission he's trying to take.

    Ideally, mission-critical systems which you've highlighted in the main list should appear gold in the map, to differentiate them from every other system, or once the UI is overhauled there are a number of ways this could be resolved (e.g. implement multi-color per-system highlighting, maybe in combination with replacing the color highlight of mission-critical systems with a "glow" or other effect, among other things).

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