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     Post subject:Onlink question
    PostPosted:Tue Oct 21, 2008 3:37 pm 
     

    Joined:Mon May 29, 2006 6:11 pm
    Posts:266
    It's that time of the year again, the one where I reinstall Uplink and Onlink and play. I'm currently still using Korialanladed Legacy.

    What I want to know is if the Onlink Legacy Nightly 15 version of the mod was a more up to date version than the Koria version?

    Secondly, I want to know whether the newly released version of Onlink (0.1.2 I believe) is on par with what Koria was in terms of depth and general new stuff over vanila Uplink.

    On top of that, does anyone have a copy of the change logs for the new Onlink versions? I'd like to be able to see what stuff has be changed or installed (I keep reading about aux gateways and denials or something but have never come across them before)

    Finally, if there's anything I can do to help I'll try. I do graphics design and music/sound production so if you need any help just shout.


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     Post subject:Re: Onlink question
    PostPosted:Wed Oct 22, 2008 8:50 am 
    Literally Nine
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    Joined:Tue Mar 01, 2005 9:00 am
    Posts:1263
    The Onlink Legacy nightly versions were builds I was making every night, using the Koria Lanlade core. They are more stable than the older Koria Lanlade versions, but they are far from actually stable overall.

    Onlink 0.1.2 marked the end of the rebasing of Onlink. After multiple file system deaths, the Onlink code from the older releases was lost. This was seen as an opportunity, rather than a setback. 0.1.2 is NOT on par with KLN versions as far as depth and new stuff, but it is FAR more stable.

    I would like to say I've been keeping track of everything I've added, but I really haven't. It's a mess. Not the codebase, but the list of todo and done. There's about 300 change commits between 0.1.2 and 0.2.0a4, and about another 30 between 0.2.0a4 and 0.2.0a5.

    However, for most major things, I'm trying to make a habit of documenting them in the game, on the Uplink Laboratories Research Centre. Most major changes (security systems, computer systems, and hardware) will be listed there. Certain other elements (like the med db I'm working on) will not be there, but will be apparent to their existence (missions specify them etc)

    0.2.0 will have NEARLY everything the KLN releases had, in exception to the LanLade core and the PC Secure HUD Upgrade. Both are slated for 0.2.1. After all, you won't need to secure yourself until I start making you attackable by the AI. Now won't that be fun?

    I would suggest signing up for the Onlink notifications. We're currently running an internal beta, so we're getting there.

    Too bad the internal beta testers are not allowed to identify themselves, heh. No matter, all bug reports and discussion we have will be made public as soon as the betas go public.


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