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The Onlink Legacy nightly versions were builds I was making every night, using the Koria Lanlade core. They are more stable than the older Koria Lanlade versions, but they are far from actually stable overall.
Onlink 0.1.2 marked the end of the rebasing of Onlink. After multiple file system deaths, the Onlink code from the older releases was lost. This was seen as an opportunity, rather than a setback. 0.1.2 is NOT on par with KLN versions as far as depth and new stuff, but it is FAR more stable.
I would like to say I've been keeping track of everything I've added, but I really haven't. It's a mess. Not the codebase, but the list of todo and done. There's about 300 change commits between 0.1.2 and 0.2.0a4, and about another 30 between 0.2.0a4 and 0.2.0a5.
However, for most major things, I'm trying to make a habit of documenting them in the game, on the Uplink Laboratories Research Centre. Most major changes (security systems, computer systems, and hardware) will be listed there. Certain other elements (like the med db I'm working on) will not be there, but will be apparent to their existence (missions specify them etc)
0.2.0 will have NEARLY everything the KLN releases had, in exception to the LanLade core and the PC Secure HUD Upgrade. Both are slated for 0.2.1. After all, you won't need to secure yourself until I start making you attackable by the AI. Now won't that be fun?
I would suggest signing up for the Onlink notifications. We're currently running an internal beta, so we're getting there.
Too bad the internal beta testers are not allowed to identify themselves, heh. No matter, all bug reports and discussion we have will be made public as soon as the betas go public.
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