Last visit was: It is currently Sat Sep 23, 2023 4:04 pm


All times are UTC-05:00




Post new topic Reply to topic  [15 posts ] 
    Author Message
     Post subject:Looking for source code
    PostPosted:Fri Jun 06, 2008 11:55 am 
     

    Joined:Fri Jun 06, 2008 11:52 am
    Posts:6
    Can I download the onlink source code? If yes, where?

    I wan't to traslate it in italian...

    thanks


    Top
    Offline  
     Post subject:Re: Looking for source code
    PostPosted:Fri Jun 06, 2008 5:38 pm 
    User avatar
     

    Joined:Sun Feb 12, 2006 8:56 pm
    Posts:1019
    Website:http://eddieringle.com
    Location:Detroit, MI
    The source code for Onlink is not open. If you want to talk about joining the team, contact Miah, Tycho, or Prophile about it. You will have to sign an NDA.

    This gives me an idea. Put all the game dialog in text files and have the game read from them, sort of how Darwinia does it.

    _________________
    -- Eddie Ringle

    Check out Elysian Shadows and consider backing us on Kickstarter!

    ====================================

    Image


    Top
    Offline  
     Post subject:Re: Looking for source code
    PostPosted:Sat Jun 07, 2008 12:50 am 
    Literally Nine
    User avatar
     

    Joined:Sat Apr 02, 2005 3:31 pm
    Posts:1171
    Location:The vicinity of an area adjacent to a location.
    We used to use language files. This is what our codename "Lanlade" releases were all about.

    We are going to redevelop the technology for it, but now that we've done it once, the work for it should be easy, and now we can avoid any performance problems with it.

    _________________
    - Tycho

    Image


    Top
    Offline  
     Post subject:Re: Looking for source code
    PostPosted:Sun Jun 08, 2008 7:57 am 
     

    Joined:Fri Jun 06, 2008 11:52 am
    Posts:6
    so, i will can be able to traslate onlink by myself by changing the strings in a file?


    Top
    Offline  
     Post subject:Re: Looking for source code
    PostPosted:Sun Jun 08, 2008 9:03 am 
    User avatar
     

    Joined:Sun Feb 12, 2006 8:56 pm
    Posts:1019
    Website:http://eddieringle.com
    Location:Detroit, MI
    Yeah, if/when this gets done, Onlink will fetch all the strings from a file/multiple files. Most likely there will be a language setting in Options.

    _________________
    -- Eddie Ringle

    Check out Elysian Shadows and consider backing us on Kickstarter!

    ====================================

    Image


    Top
    Offline  
     Post subject:Re: Looking for source code
    PostPosted:Mon Jun 09, 2008 2:26 pm 
     

    Joined:Mon May 23, 2005 5:15 am
    Posts:12
    Be aware of potential CPU hog, if using directly text files for all the game text.
    Maybe a binarized version, with an editor, would be a better choice.
    It's just an idea


    Top
    Offline  
     Post subject:Re: Looking for source code
    PostPosted:Mon Jun 09, 2008 2:47 pm 
    User avatar
     

    Joined:Sun Feb 12, 2006 8:56 pm
    Posts:1019
    Website:http://eddieringle.com
    Location:Detroit, MI
    Darwinia runs fine, I don't see why we'd have problems with a non 3d game.

    _________________
    -- Eddie Ringle

    Check out Elysian Shadows and consider backing us on Kickstarter!

    ====================================

    Image


    Top
    Offline  
     Post subject:Re: Looking for source code
    PostPosted:Tue Jun 10, 2008 12:54 am 
    Literally Nine
    User avatar
     

    Joined:Sat Apr 02, 2005 3:31 pm
    Posts:1171
    Location:The vicinity of an area adjacent to a location.
    I am willing to admit some of the design decisions we made in LanLade were bad ideas. But now that we've done it once, and learned from our mistakes, we shouldn't have any trouble implementing a language system that runs efficiently.

    _________________
    - Tycho

    Image


    Top
    Offline  
     Post subject:Re: Looking for source code
    PostPosted:Tue Jun 10, 2008 5:37 am 
    User avatar
     

    Joined:Sun Feb 12, 2006 8:56 pm
    Posts:1019
    Website:http://eddieringle.com
    Location:Detroit, MI
    Will the new LanLade be based off CrissCross, or will it be an extension of Onlink?

    _________________
    -- Eddie Ringle

    Check out Elysian Shadows and consider backing us on Kickstarter!

    ====================================

    Image


    Top
    Offline  
     Post subject:Re: Looking for source code
    PostPosted:Tue Jun 10, 2008 7:34 am 
    Literally Nine
    User avatar
     

    Joined:Tue Mar 01, 2005 9:00 am
    Posts:1263
    LanLade has nothing to do with CrissCross, save for the data structures we'll probably end up using to store the strings.

    Maybe we could make such a thing an extension of CrissCross. *shrug*

    Tycho; thoughts?


    Top
    Offline  
     Post subject:Re: Looking for source code
    PostPosted:Tue Jun 10, 2008 11:15 am 
     

    Joined:Fri Jun 06, 2008 11:52 am
    Posts:6
    I have some questions:
    - Does onlink use the same red shirt of uplink?
    - If yes, when I decrypt the save file, what kind of document will I obtain?
    - Can I add mods like gateways or skins in onlink?
    - If yes, how?

    That's all, sorry for my english :lol: :lol:


    Top
    Offline  
     Post subject:Re: Looking for source code
    PostPosted:Tue Jun 10, 2008 9:14 pm 
    User avatar
     

    Joined:Sun Feb 12, 2006 8:56 pm
    Posts:1019
    Website:http://eddieringle.com
    Location:Detroit, MI
    Quote:
    I have some questions:
    - Does onlink use the same red shirt of uplink?
    - If yes, when I decrypt the save file, what kind of document will I obtain?
    - Can I add mods like gateways or skins in onlink?
    - If yes, how?

    That's all, sorry for my english :lol: :lol:
    1. Onlink uses Redshirt 2.
    2. When decrypted you will get a standard text file.
    3. Yes
    4. Try http://modlink.net, but that is an outdated site geared towards Uplink, but you may find the guides there slightly helpful. Skins can be produced by editing the graphics in the graphics folder.

    _________________
    -- Eddie Ringle

    Check out Elysian Shadows and consider backing us on Kickstarter!

    ====================================

    Image


    Top
    Offline  
     Post subject:Re: Looking for source code
    PostPosted:Tue Jun 10, 2008 11:24 pm 
    Literally Nine
    User avatar
     

    Joined:Sat Apr 02, 2005 3:31 pm
    Posts:1171
    Location:The vicinity of an area adjacent to a location.
    Quote:
    Tycho; thoughts?
    Sounds reasonable. I could integrate the preferences.txt system that ARC++ uses, too.

    _________________
    - Tycho

    Image


    Top
    Offline  
     Post subject:Re: Looking for source code
    PostPosted:Thu Jun 12, 2008 2:57 pm 
    Connoisseur of the Godawful
    User avatar
     

    Joined:Tue Mar 01, 2005 9:00 am
    Posts:456
    ICQ:286315965
    Website:http://rabidtinker.mine.nu/
    Yahoo Messenger:alistair_lynn
    AOL:Agent_Vast@mac.com
    Location:127.0.0.1
    Have you considered just using gettext for localisations?

    _________________
    Alastair Lynn / Alumnus / Onlink Team


    Top
    Offline  
     Post subject:Re: Looking for source code
    PostPosted:Fri Jun 13, 2008 8:20 pm 
     

    Joined:Fri Jun 06, 2008 11:52 am
    Posts:6
    use gettext files or .po files (they should be the same thing...) is a great idea!!! also because they can be traslated with programs like babelfish or other...


    Top
    Offline  
    Display posts from previous: Sort by 
    Post new topic Reply to topic

      All times are UTC-05:00


      Who is online

      Users browsing this forum: No registered users and 16 guests


      You cannot post new topics in this forum
      You cannot reply to topics in this forum
      You cannot edit your posts in this forum
      You cannot delete your posts in this forum
      You cannot post attachments in this forum

      Search for:
      Jump to:  
      cron
      Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
      Theme created by Miah with assistance from hyprnova