Ferrous Moon
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World Map Issue
http://www.ferrousmoon.com:80/forums/viewtopic.php?f=52&t=1360
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Author:  sithid [Wed May 14, 2008 4:23 am ]
Post subject:  World Map Issue

So I recently started playing around with Onlink, pretty nice really. Anyways, the other day things were working fine but for some reason when i tried to play my agent tonight after work whenever I click the world map the game just freezes. Not sure whats causing it, the last time I tried to play I clicked the option to use the old world map( but it didnt appear to do anythign so I got over my hatred for the new one and played anyways ). If I create a new agent the map works( and its the old one ). Any thoughts/help or should I report this as a bug?

Some info about my comp( it may help ).

Res : 1440x900( 19' widescreen lcd ), playing in fullscreen.
Proc: Core 2 Duo - 2.2ghz.
Ram : 4gigs.
Gfx : Cheap wallmart card, Geforce 5500 FX( PS v2.0, VS v2.0 ).

[Edit]

Only debug log I could find was in Uplink/users, here it is though.
Code:
=============================================== NEW GAME 1:59, 14/5/2008 =============================================== Version : 0.1.2 RELEASE Win32 Build Version 0.1.2 (RELEASE) Compiled on Nov 25 2007 at 12:25:34 (code-C)(code-M)(code-T) Built with CrissCross v0.6.6 r576. ====================== = CPU IDENTIFICATION = ====================== CPU[0] Manufacturer: GenuineIntel CPU[0] Name: Intel(R) Core(TM)2 Duo CPU E4500 @ 2.20GHz CPU[0] Family: 6, Model: 15, Stepping: 13 CPU[0] Caches: 1st-level code cache: 32KB, 8-way set associative, 64 byte line size 1st-level data cache: 32KB, 8-way set associative, 64 byte line size 2nd-level cache: 2MB, 8-way set associative, 64 byte line size 64 byte prefetching Code TLB: 2MB pages, 4-way set associative, 8 entries Code TLB: 4KB pages, 4-way set associative, 128 entries Code TLB: 4MB pages, 4-way set associative, 4 entries Data TLB: 4KB pages, 4-way set associative, 256 entries Data TLB: 4MB pages, 4-way set associative, 32 entries L0 Data TLB: 4MB pages, 4-way set associative, 16 entries L0 Data TLB: 4MB pages, 4-way set associative, 16 entries CPU[0] Features: PAE FPU CX8 CLFLUSH APIC ACPI CMP CMOV CX16 DS_CPL DE EIST DTS EM64T MCE FXSR LAHF MCA MSR MMX MONITOR MTRR SSE3 PSE PBE PAT PGE PSE36 SSE SEP SS SSE2 TM1 SSSE3 TSC TM2 VME XTPR CPU[1] Manufacturer: GenuineIntel CPU[1] Name: Intel(R) Core(TM)2 Duo CPU E4500 @ 2.20GHz CPU[1] Family: 6, Model: 15, Stepping: 13 CPU[1] Caches: 1st-level code cache: 32KB, 8-way set associative, 64 byte line size 1st-level data cache: 32KB, 8-way set associative, 64 byte line size 2nd-level cache: 2MB, 8-way set associative, 64 byte line size 64 byte prefetching Code TLB: 2MB pages, 4-way set associative, 8 entries Code TLB: 4KB pages, 4-way set associative, 128 entries Code TLB: 4MB pages, 4-way set associative, 4 entries Data TLB: 4KB pages, 4-way set associative, 256 entries Data TLB: 4MB pages, 4-way set associative, 32 entries L0 Data TLB: 4MB pages, 4-way set associative, 16 entries L0 Data TLB: 4MB pages, 4-way set associative, 16 entries CPU[1] Features: PAE FPU CX8 CLFLUSH APIC ACPI CMP CMOV CX16 DS_CPL DE EIST DTS EM64T MCE FXSR LAHF MCA MSR MMX MONITOR MTRR SSE3 PSE PBE PAT PGE PSE36 SSE SEP SS SSE2 TM1 SSSE3 TSC TM2 VME XTPR =============================
Thats all it mentions for my attempt at playing today.

Author:  EidolonsFury [Mon Jun 02, 2008 1:03 am ]
Post subject:  Re: World Map Issue

Hey, I'm not sure if you were able to get past the freeze or not. I had this happen to me while I was playing too. You'll have to forgive me, since I'm going from memory here (been a while since I've played the game) but I believe I was able to get past it by first connecting directly to someone else from your saved IP list. Don't even try and use the map, just click to make a call to someplace from the list, and then cancel. After that, clicking on the world map should no longer cause any freezes. Hope this helps if you're still stuck.

-Eidolon

Author:  eddieringle [Mon Jun 02, 2008 5:08 pm ]
Post subject:  Re: World Map Issue

Are you sure that's the entire debug log? All it states is you started a new game and gives the CPUID output. It doesn't even write that it loaded options or anything. There's something wrong here.

Author:  kugyou [Wed Sep 17, 2008 2:03 am ]
Post subject:  Re: World Map Issue

I haven't seen any other workarounds mentioned, but in my case, I simply had a way-too-cluttered world map. TONS of links. Since Onlink is nice enough to persistently save my bounce path, I deleted all my links except the Uplink ISS and InterNIC (and my current target machines) and went from there. I prune off systems after I'm done with them, keeping my list of links down to a small handful, and haven't had a problem since.

EDIT: Just had a problem. I'm not getting any errors in the log, because the game just hangs until I force it to shut down via Task Manager. I'm not sure if it's a bad link in my bounce path or a bad server reference on the map or what. I'll see if I can get any better info.

Author:  vcordie [Sat Oct 04, 2008 1:04 pm ]
Post subject:  Re: World Map Issue

This happens to me to, I couldn't solve it but I did found out what causes it, do NOT look at the uplink news section when it updates itself so it shows the faith progress, in fact, don't be on the uplink internal system at all when its doing that.

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