So I recently started playing around with Onlink, pretty nice really. Anyways, the other day things were working fine but for some reason when i tried to play my agent tonight after work whenever I click the world map the game just freezes. Not sure whats causing it, the last time I tried to play I clicked the option to use the old world map( but it didnt appear to do anythign so I got over my hatred for the new one and played anyways ). If I create a new agent the map works( and its the old one ). Any thoughts/help or should I report this as a bug?
Some info about my comp( it may help ).
Res : 1440x900( 19' widescreen lcd ), playing in fullscreen.
Proc: Core 2 Duo - 2.2ghz.
Ram : 4gigs.
Gfx : Cheap wallmart card, Geforce 5500 FX( PS v2.0, VS v2.0 ).
[Edit]
Only debug log I could find was in Uplink/users, here it is though.
Code:
===============================================
NEW GAME 1:59, 14/5/2008
===============================================
Version : 0.1.2
RELEASE
Win32 Build
Version 0.1.2 (RELEASE)
Compiled on Nov 25 2007 at 12:25:34
(code-C)(code-M)(code-T)
Built with CrissCross v0.6.6 r576.
======================
= CPU IDENTIFICATION =
======================
CPU[0] Manufacturer: GenuineIntel
CPU[0] Name: Intel(R) Core(TM)2 Duo CPU E4500 @ 2.20GHz
CPU[0] Family: 6, Model: 15, Stepping: 13
CPU[0] Caches:
1st-level code cache: 32KB, 8-way set associative, 64 byte line size
1st-level data cache: 32KB, 8-way set associative, 64 byte line size
2nd-level cache: 2MB, 8-way set associative, 64 byte line size
64 byte prefetching
Code TLB: 2MB pages, 4-way set associative, 8 entries
Code TLB: 4KB pages, 4-way set associative, 128 entries
Code TLB: 4MB pages, 4-way set associative, 4 entries
Data TLB: 4KB pages, 4-way set associative, 256 entries
Data TLB: 4MB pages, 4-way set associative, 32 entries
L0 Data TLB: 4MB pages, 4-way set associative, 16 entries
L0 Data TLB: 4MB pages, 4-way set associative, 16 entries
CPU[0] Features: PAE FPU CX8 CLFLUSH APIC ACPI CMP CMOV CX16 DS_CPL DE EIST DTS EM64T MCE FXSR LAHF MCA MSR MMX MONITOR MTRR SSE3 PSE PBE PAT PGE PSE36 SSE SEP SS SSE2 TM1 SSSE3 TSC TM2 VME XTPR
CPU[1] Manufacturer: GenuineIntel
CPU[1] Name: Intel(R) Core(TM)2 Duo CPU E4500 @ 2.20GHz
CPU[1] Family: 6, Model: 15, Stepping: 13
CPU[1] Caches:
1st-level code cache: 32KB, 8-way set associative, 64 byte line size
1st-level data cache: 32KB, 8-way set associative, 64 byte line size
2nd-level cache: 2MB, 8-way set associative, 64 byte line size
64 byte prefetching
Code TLB: 2MB pages, 4-way set associative, 8 entries
Code TLB: 4KB pages, 4-way set associative, 128 entries
Code TLB: 4MB pages, 4-way set associative, 4 entries
Data TLB: 4KB pages, 4-way set associative, 256 entries
Data TLB: 4MB pages, 4-way set associative, 32 entries
L0 Data TLB: 4MB pages, 4-way set associative, 16 entries
L0 Data TLB: 4MB pages, 4-way set associative, 16 entries
CPU[1] Features: PAE FPU CX8 CLFLUSH APIC ACPI CMP CMOV CX16 DS_CPL DE EIST DTS EM64T MCE FXSR LAHF MCA MSR MMX MONITOR MTRR SSE3 PSE PBE PAT PGE PSE36 SSE SEP SS SSE2 TM1 SSSE3 TSC TM2 VME XTPR =============================
Thats all it mentions for my attempt at playing today.