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Onlink modding?
http://www.ferrousmoon.com:80/forums/viewtopic.php?f=52&t=1219
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Author:  waladil [Sun Feb 03, 2008 8:08 am ]
Post subject:  Onlink modding?

I know onlink is a mod, but is there any wat to mod it? I've been trying to change up the gateways but it keeps breaking if i make even the smallest change (generally trinity gateway costing one more credit)

Author:  alansmithee [Fri Feb 29, 2008 10:52 pm ]
Post subject:  Re: Onlink modding?

I've been wondering the same thing. It seems that for whatever reason, the changes I make to the definitions are not reflected -- and furthermore, they tend to crash the game :/

Author:  FinalWarrior [Sat Mar 01, 2008 1:56 am ]
Post subject:  Re: Onlink modding?

There is already an active topic about adding/modding gateways. Link.

If you meant actually modding the mod itself, you'll most likely need to have the Uplink DevCD, knowledge of C++, and an .exe de/compiler. And I'm guessing you'd also need approval from the Onlink developers.

-- Griffinhart

Author:  eddieringle [Sun Mar 02, 2008 12:24 pm ]
Post subject:  Re: Onlink modding?

This does not belong in the dev forum because it does not relate to programming.

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