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| Onlink modding? http://www.ferrousmoon.com:80/forums/viewtopic.php?f=52&t=1219 |
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| Author: | waladil [Sun Feb 03, 2008 8:08 am ] |
| Post subject: | Onlink modding? |
I know onlink is a mod, but is there any wat to mod it? I've been trying to change up the gateways but it keeps breaking if i make even the smallest change (generally trinity gateway costing one more credit) |
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| Author: | alansmithee [Fri Feb 29, 2008 10:52 pm ] |
| Post subject: | Re: Onlink modding? |
I've been wondering the same thing. It seems that for whatever reason, the changes I make to the definitions are not reflected -- and furthermore, they tend to crash the game :/ |
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| Author: | FinalWarrior [Sat Mar 01, 2008 1:56 am ] |
| Post subject: | Re: Onlink modding? |
There is already an active topic about adding/modding gateways. Link. If you meant actually modding the mod itself, you'll most likely need to have the Uplink DevCD, knowledge of C++, and an .exe de/compiler. And I'm guessing you'd also need approval from the Onlink developers. -- Griffinhart |
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| Author: | eddieringle [Sun Mar 02, 2008 12:24 pm ] |
| Post subject: | Re: Onlink modding? |
This does not belong in the dev forum because it does not relate to programming. |
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