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     Post subject:Onlink 0.1.3
    PostPosted:Wed Nov 21, 2007 7:13 pm 
    Literally Nine
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    Joined:Tue Mar 01, 2005 9:00 am
    Posts:1263
    With 0.1.2 FINAL due for release soon, I need to make mention that, depending on how much time I have, 0.1.3 might take a while to get out of the door.

    This is not due to personal issues nor overworking, but rather the sheer volume of changes slated for 0.1.3, which will include a psuedo development client.

    For those of you wondering, the original C++ client, which I no longer have the code to, was both entirely incomplete and over 4500 lines of code.

    I'm going to get updates on the upcoming items in this thread because of this. I need to note that I will not be updating this thread frequently, only adding if people have proper questions, or at certain milestones in this project.

    With this, I give the first two screenshots, with a small explanation:

    http://onlink-mod.net/Onlink.0.1.3.001.png
    http://onlink-mod.net/Onlink.0.1.3.002.png

    This is a shot of the new administration interface. Starting in 0.1.3, I will be enforcing the RAM restriction with all components, not just HUD and SYS upgrades. I delayed on enforcing this because there wasn't any reasonable way for players to monitor their RAM use.

    Players may disable HUD components to use additional RAM elsewhere, be it the security programs coming in 0.1.4 or a flurry of programs if you need that extra boost.

    As you can see, the disabled HUD upgrades are also greyed out, so you know why your connection analyser stopped working. ;)

    I will leave you guys/gals to speculate what the remaining buttons do on that panel.


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    PostPosted:Wed Nov 21, 2007 7:36 pm 
     

    Joined:Sun Nov 18, 2007 6:59 pm
    Posts:13
    Counter Measures might be Nuke Gateway, Wireless Router, or shoot ARC people busting into your house :D . Also could be, mail xxx files to uplink or government or some company either right away or under some condition (like you get hacked etc)

    As for gateway setup, I always thought it strange that you can't somehow keep if not trade-in hardware that you overwrite with new ones. Perhaps you could turn off your hyper software that lets you use the new processors to save ram and revert back to your turbo chips

    Edit: It could be your own security, too, such as bandwidth monitors, firewalls, allowed IPs for incoming connections, etc

    And on that last note, what if you could post your own jobs on the mission list, or perhaps an agents hiring agents area, where you could try to hire agents for a price you choose (if too low no one or only low rank agents will respond, if very high you might get responses very fast. Then possibly negotiate the same way as you do with other companies: they could ask for half now etc). Then you could partition your own memory and create a drive for the agent to use for dropping off stolen data


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    PostPosted:Wed Nov 21, 2007 8:54 pm 
     

    Joined:Mon Sep 17, 2007 5:57 pm
    Posts:57
    good idea


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    PostPosted:Wed Nov 21, 2007 9:11 pm 
     

    Joined:Sun Nov 18, 2007 6:59 pm
    Posts:13
    Furthermore, you could back stab the agent working for you by selling him out by tracing the drop-off IP, which would lower your neuromancer rating. Neuromancer rating could then be correlated with other agents' willingness to work with/for you, and also possibly in hiring you to work for them


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    PostPosted:Thu Nov 22, 2007 1:27 am 
    Literally Nine
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    Joined:Sat Apr 02, 2005 3:31 pm
    Posts:1171
    Location:The vicinity of an area adjacent to a location.
    "Memory Useage"?
    How about Memory Usage?

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    PostPosted:Thu Nov 22, 2007 4:55 pm 
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    Joined:Fri May 25, 2007 7:49 pm
    Posts:200
    Location:Argentina
    Nope, he's talking about the age of using memory :)

    (Just spamming today)


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