With 0.1.2 FINAL due for release soon, I need to make mention that, depending on how much time I have, 0.1.3 might take a while to get out of the door.
This is not due to personal issues nor overworking, but rather the sheer volume of changes slated for 0.1.3, which will include a psuedo development client.
For those of you wondering, the original C++ client, which I no longer have the code to, was both entirely incomplete and over 4500 lines of code.
I'm going to get updates on the upcoming items in this thread because of this. I need to note that I will not be updating this thread frequently, only adding if people have proper questions, or at certain milestones in this project.
With this, I give the first two screenshots, with a small explanation:
http://onlink-mod.net/Onlink.0.1.3.001.png
http://onlink-mod.net/Onlink.0.1.3.002.png
This is a shot of the new administration interface. Starting in 0.1.3, I will be enforcing the RAM restriction with all components, not just HUD and SYS upgrades. I delayed on enforcing this because there wasn't any reasonable way for players to monitor their RAM use.
Players may disable HUD components to use additional RAM elsewhere, be it the security programs coming in 0.1.4 or a flurry of programs if you need that extra boost.
As you can see, the disabled HUD upgrades are also greyed out, so you know why your connection analyser stopped working.
I will leave you guys/gals to speculate what the remaining buttons do on that panel.