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     Post subject:Removing passwords from list + observations
    PostPosted:Tue Nov 20, 2007 12:21 am 
     

    Joined:Sun Nov 18, 2007 6:59 pm
    Posts:13
    Hey guys & gals,

    I've just had a frustrating time in beta 2.

    After playing all day through work I had the best gateway with all 500ghz processors and had just finished grabbing the revelation files off of the ARC lan.

    I had already entered the uplink internal services machine and grabbed the agent lists. As we've all experienced, after cracking a password the password and user name stays in the password list. As such, each time logging on to the uplink internal services system I had to be careful to only click my user name in the passwords list. For some reason, the password for the uplink internal services system never changed after weeks and somehow the order of the passwords was switched, leaving admin first and my user second. I didn't notice this and accidentally logged in as admin without a bounce.

    So a few minutes later my motion sensor goes red and I nuke it. Awesome, I get back and I have an activist neuromancer rating. I go to log on to uplink server and CRAP! I did it again! This time, though, I have entry level gateway and no nuke. I couldn't avoid losing the account. Now my best uplink/onlink game is over for no good reason :(

    So, I was wondering if it'd be possible to delete passwords from lists, perhaps by right clicking on them?

    Also, I have a few other comments/observations.

    First, I enjoyed doing the new ARC lan

    Second, I noticed some strange things while entering the uplink internal services system. I had purchased all the top of the line bypass software after doing a bank hack and was ready to steal the user lists. I connected up through my bounces to the uplink server and ... all but one or two of my bypassers weren't high enough level. I connected back to the uplink server and I was able to buy even higher versions of the bypass software for some but not all types. I tried again to hack in, and the versions of the security systems had increased again! Sometimes I would connect to the uplink server to buy software and the highest version of firewall bypass for example would be v5, then after disconnecting and immediately reconnecting it would be v12. It ended up taking 10 minutes and at least half a million credits to buy the right software.

    Third ... some of the name servers are out of control. I used a memory editor to give myself the HUD connection analysis and the upgrade that shows versions and my very first mission was against a server with v5 (!!) of every security system. One in every four DNS missions is against a server with just a monitor, otherwise they have 4-6 modes of security. These should be level 8 missions not level 3 for 2-3 thousand credits.

    Hope this helps,
    47


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     Post subject:Re: Removing passwords from list + observations
    PostPosted:Tue Nov 20, 2007 4:01 am 
    Literally Nine
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    Joined:Sat Apr 02, 2005 3:31 pm
    Posts:1171
    Location:The vicinity of an area adjacent to a location.
    Quote:
    So, I was wondering if it'd be possible to delete passwords from lists, perhaps by right clicking on them?
    I think a better solution would be a little blue button with a white X on it to the left or right of the password.

    Miah: Thoughts?

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    PostPosted:Tue Nov 20, 2007 11:46 am 
     

    Joined:Sun Nov 18, 2007 6:59 pm
    Posts:13
    Okay,

    I started a new game and bought the connection analysis software and the patch from uplink research.

    The first time I analyzed uplink internal services' systems each was 5.0. Every time I disconnect and reconnect, one of the 6 security systems goes up by 1 level. I'm not sure if this is a bug or on purpose. I guess it's a way to make it so that the security systems get higher as you play the game more?

    EDIT:

    OK,

    I haven't completed any missions yet even and here is the security on uplink internal services after connecting over and over for ~15 minutes:

    Image

    As you can see, one system has reached v16.0. Will they ever stop rising?


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    PostPosted:Tue Nov 20, 2007 1:23 pm 
    Literally Nine
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    Joined:Tue Mar 01, 2005 9:00 am
    Posts:1263
    Quote:
    <argh my account is all for naught>
    I'm going to shoot you a PM right after this on a trick to evade UIS racking you. If you're actively traced, you'll have about 3 hours to find a way out.

    Clearly not enough time to install a nuker, but there's a second way that you should be able to manage if you scramble. I'll PM you how, but I want the others to find out for themselves if you would be so kind.
    Quote:
    So, I was wondering if it'd be possible to delete passwords from lists, perhaps by right clicking on them?
    I'm going to agree with Steven for this one. Expect a blue X box soon.
    Quote:
    <stuff about the rabid upgrading nature of adaptive security>
    Duly noted. Seems a bit hefty. The thing is that it SHOULD be upgrading something at only a certain percentage of the time. I'll look into it.
    Quote:
    <nameservers: are you f'ing kidding?>
    Taken care of in the next release.


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     Post subject:
    PostPosted:Wed Nov 21, 2007 7:48 pm 
     

    Joined:Sun Nov 18, 2007 6:59 pm
    Posts:13
    I've found another thing that can use tweaking,

    After stealing the Uplink user list you can have agents arrested, of course. As soon as they are arrested, jobs appear on the mission list to bust them out. This is really quite cool, it's like an inside job and then you cash out on it by releasing them. The thing is, I just kept doing the following:

    connect to the criminal database
    have top 2 agents arrested
    gather missions to set them free
    have 2 agents released and have agents 3 and 4 arrested
    wait for news, take 2 new missions

    Then repeat with the same agents over and over for 10-13 thousand a pop. It's not an urgent thing, since some users never get the list anyway, but when you guys are short on ideas maybe the cops should catch on after a certain number of agents are released, and definitely after an agent gets released from missing evidence multiple times


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