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 Post subject: Uplink - problem with exe copmilation
PostPosted: Sun Jul 10, 2011 4:16 pm 
 

Joined: Sun Jul 10, 2011 4:11 pm
Posts: 1
Hi, I'm trying to make translation of uplink, but first i need to compile new exe. I'm doing everything from getting started instruction form introversion site.
But when i'm starting to compile new exe i one moment i got error:
Linking...
gucci.lib(freetype.obj) : fatal error LNK1202: "C:\Development\UplinkDevCD\vc60.pdb" is missing debugging information for referencing module
Error executing link.exe.

UplinkDEV.exe - 1 error(s), 62 warning(s)
I don't know how to fix it. Please help me.


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 Post subject: Re: Uplink - problem with exe copmilation
PostPosted: Thu Jul 18, 2013 1:42 am 
 

Joined: Thu Jul 18, 2013 1:40 am
Posts: 1
So I've been tasked with setting up encrypted flash drives for the schools board of trustees that are essentially user trasnparent. The kicker here is that my IT department isn't shelling out for encrypted drives. Anyways we've set up encryption using a virtual option, it uses a javascript file that handles everything except password entry for the user, however it displays a command shell, apparently command shells are scary and minimizing it to the task bar is not enough, is there a way to make this shell invisible without calling on a second .bat file or .vbs file?

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siamon


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 Post subject: Re: Uplink - problem with exe copmilation
PostPosted: Thu Jul 18, 2013 7:39 am 
 

Joined: Sun Jan 08, 2012 1:31 pm
Posts: 27
Quote:
Hi, I'm trying to make translation of uplink, but first i need to compile new exe. I'm doing everything from getting started instruction form introversion site.
But when i'm starting to compile new exe i one moment i got error:
Linking...
gucci.lib(freetype.obj) : fatal error LNK1202: "C:\Development\UplinkDevCD\vc60.pdb" is missing debugging information for referencing module
Error executing link.exe.

UplinkDEV.exe - 1 error(s), 62 warning(s)
I don't know how to fix it. Please help me.
Read the Developer Documentation CD. There is a program that generates text file with all text of the game, then you translation it. Use another program to inserts the text in the source code.
I see that you are using the DevC++ to compile, if you will using this garbage, give up, use a decent compiler.


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