Last visit was: It is currently Thu Mar 28, 2024 5:01 pm


All times are UTC-05:00




Post new topic Reply to topic  [1 post ] 
    Author Message
     Post subject:Component vs Hierarchy System
    PostPosted:Tue Apr 26, 2011 7:36 pm 
    User avatar
     

    Joined:Sun Feb 12, 2006 8:56 pm
    Posts:1019
    Website:http://eddieringle.com
    Location:Detroit, MI
    I've been getting serious about game development, and right now am trying to decide on whether I should used a hierarchy system for entities, such as having an Entity class and then having child classes inherit that one, or a component system, which I'm guessing is having an object class capable of being extended with components.

    See here if I failed at explaining.

    Anyone have experience with either? Is there a performance difference between the two? Should I just go with the one easier to implement?

    _________________
    -- Eddie Ringle

    Check out Elysian Shadows and consider backing us on Kickstarter!

    ====================================

    Image


    Top
    Offline  
    Display posts from previous: Sort by 
    Post new topic Reply to topic

      All times are UTC-05:00


      Who is online

      Users browsing this forum: No registered users and 12 guests


      You cannot post new topics in this forum
      You cannot reply to topics in this forum
      You cannot edit your posts in this forum
      You cannot delete your posts in this forum
      You cannot post attachments in this forum

      Search for:
      Jump to:  
      cron
      Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
      Theme created by Miah with assistance from hyprnova