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Component vs Hierarchy System http://www.ferrousmoon.com:80/forums/viewtopic.php?f=45&t=2377 |
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Author: | eddieringle [Tue Apr 26, 2011 7:36 pm ] |
Post subject: | Component vs Hierarchy System |
I've been getting serious about game development, and right now am trying to decide on whether I should used a hierarchy system for entities, such as having an Entity class and then having child classes inherit that one, or a component system, which I'm guessing is having an object class capable of being extended with components. See here if I failed at explaining. Anyone have experience with either? Is there a performance difference between the two? Should I just go with the one easier to implement? |
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