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 Post subject: Component vs Hierarchy System
PostPosted: Tue Apr 26, 2011 7:36 pm 
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Joined: Sun Feb 12, 2006 8:56 pm
Posts: 1019
Location: Detroit, MI
I've been getting serious about game development, and right now am trying to decide on whether I should used a hierarchy system for entities, such as having an Entity class and then having child classes inherit that one, or a component system, which I'm guessing is having an object class capable of being extended with components.

See here if I failed at explaining.

Anyone have experience with either? Is there a performance difference between the two? Should I just go with the one easier to implement?

-- Eddie Ringle

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