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2D Objects on a 3D map http://www.ferrousmoon.com:80/forums/viewtopic.php?f=45&t=1633 |
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Author: | bluechill [Sun Aug 16, 2009 6:46 am ] |
Post subject: | Re: Writing a Java game, want to use a 3D map... so... |
cool when are you going to run this php code on a server Code: <? shutdown >
yes I know php xhtml html dhtml and javascript as well. happy learning java. err well relearning |
Author: | eddieringle [Sun Aug 16, 2009 9:09 pm ] |
Post subject: | Re: 2D Objects on a 3D map |
Changed the focus of this topic, because of JOGL's horrible lack of documentation. Already have a basic program written with OpenGL, SDL, and CrissCross (in C/C++). Here are my questions as of now:
I want to get a basic full 2D game setup but with an isometric view. Here's my current OpenGL setup code: Code: glClearColor(0,0,0,0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0,width,height,0,-1,1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
I read online that in order to make it isometric, I would change the arguments of glOrtho(). Now, if I wanted a tile system, would I use this code above and draw the tiles out first, then switch to isometric view for the sprites?
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Author: | prophile [Mon Aug 17, 2009 4:44 pm ] |
Post subject: | Re: 2D Objects on a 3D map |
Just draw everything top-down. Using an isometric coordinate system doesn't mean you have to adjust for that in OpenGL - in fact it will make life more difficult for you. |
Author: | eddieringle [Mon Aug 17, 2009 4:47 pm ] |
Post subject: | Re: 2D Objects on a 3D map |
So draw top-down, then change the camera angle? |
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