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| RealBasic http://www.ferrousmoon.com:80/forums/viewtopic.php?f=45&t=1211 |
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| Author: | XvXBladeXvX [Mon Jan 28, 2008 3:55 pm ] |
| Post subject: | RealBasic |
Anyone know of how to code this game in realbasic??? It's a crazy question but I thought I'd ask. |
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| Author: | Rickton [Mon Jan 28, 2008 5:08 pm ] |
| Post subject: | Re: RealBasic |
How to code what game in RealBASIC? Uplink? Ain't happening. But seriously, what kind of game? Awhile back I played around a bit with RealBASIC. |
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| Author: | XvXBladeXvX [Mon Jan 28, 2008 5:14 pm ] |
| Post subject: | Re: RealBasic |
There's no way of coding a mod or adding a new server to uplink/onlink mod using realbasic? I didn't have a specific type of game in mind except adding something to uplink using that programming language because it's what I am most familiar with... |
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| Author: | Rickton [Mon Jan 28, 2008 10:21 pm ] |
| Post subject: | Re: RealBasic |
Quote: There's no way of coding a mod or adding a new server to uplink/onlink mod using realbasic?
You might be able to make some sort of data file editor, but Uplink is written in C++ (I think. Might be C) so to make a mod you're gonna need to use C++.
I didn't have a specific type of game in mind except adding something to uplink using that programming language because it's what I am most familiar with... |
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| Author: | eddieringle [Sat Feb 02, 2008 1:42 pm ] |
| Post subject: | Re: RealBasic |
Quote: Quote: There's no way of coding a mod or adding a new server to uplink/onlink mod using realbasic?
You might be able to make some sort of data file editor, but Uplink is written in C++ (I think. Might be C) so to make a mod you're gonna need to use C++.I didn't have a specific type of game in mind except adding something to uplink using that programming language because it's what I am most familiar with... But a data file editor? Like, it reads a user file (after decrypting the redshirt), and allows you to graphically/manually edit it? That's a nice idea. |
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